i hope so !
We do.
lol . . . I think we’re ok

Anyone have a link to a list of all the past Dreams Come True event reward vehicles??
(asking for a friend . . . no really)
Avro Canada developed and built it for an American contract - Avro had already started development of various simlar projects and the US became interested after visiting them and took over funding.
So no, Avro Canada was not “just the manufacturer” - the USA was “just the money-pot”
- 10th anniversary - 38cm sturmmorser (sturmtiger)
- 11th anniversary - Tog II
- 12th anniversary - KV-7 (U-13)
I went back to air arcade after a long while playing ground to try to do this event and good lord how boring and repetitive it is. With the five games I played so far in a little more than an hour I would have gotten the medal already with the old task system, but instead I’ve only got 16k of the needed 35k points ((1361+4406+3469+2807+5795)*0.9). No way I’m doing this x~2 x6 times again. No XF5U for me. Back to ground!
Don’t do score-based events in Air Arcade. The devs set a very unfair multiplier there. Air Realistic gets a x2.5 score multiplier for every action, and on top of that, an additional x1.4 event multiplier.
For example, let’s say you play at rank V:
- In Air Arcade, one kill with a critical hit gives you 240 score. Adding the game mode multiplier (x1.0) and the rank multiplier (x1.0), your event progress score is exactly 240.
- In Air Realistic, one kill with a critical hit gives you 600 score (240 × 2.5). Adding the game mode multiplier (x1.4) and the rank multiplier (x1.0), your event progress score becomes 840.
You might think, “okay, but you can get more kills in Air Arcade”. Yes, but every action in Air Realistic - whether it’s a kill, assist, critical hit, simple hit, or even your death - is affected by both the x2.5 score multiplier and the x1.4 game mode multiplier.
That means you need to do much less to get the same progress. Just dying in Air Realistic gives you more event progress than getting a kill in Air Arcade, which is hilarious, since dying doesn’t require any skill at all.
But you don’t even have to play a fighter. In Air Realistic, it’s much easier to play strike aircraft or bombers, especially because of how air spawns work at rank V and below. You can take a good strike aircraft or a bomber, spawn in, dive, drop bombs on bases, die (it all takes about 2-3 minutes) - and still get better event progress than from five kills in Air Arcade.
A long time ago, I noted how hard it was to get 40k score in Air Arcade with a rank IV plane (Sakeen). It still took me 16 battles, even with great average performance:
Air Arcade 40k score progress details
| Kills | Assists | Zones | Deaths | Score | Time played | Place | Result | Activity | SL gained | RP gained | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Battle 1 | 11 | 3 | 0 | 3 | 3293 | 09:34 | 1 | Lose | 92% | 23026 | 6819 |
| Battle 2 | 13 | 0 | 0 | 2 | 2935 | 13:49 | 1 | Win | 95% | 34130 | 10028 |
| Battle 3 | 9 | 4 | 0 | 0 | 2371 | 08:32 | 1 | Win | 91% | 30260 | 6858 |
| Battle 4 | 14 | 2 | 0 | 0 | 3409 | 09:13 | 1 | Win | 93% | 43421 | 8836 |
| Battle 5 | 6 | 1 | 0 | 1 | 2024 | 07:01 | 2 | Win | 86% | 15072 | 5471 |
| Battle 6 | 11 | 2 | 0 | 3 | 2773 | 08:56 | 1 | Lose | 83% | 18656 | 5224 |
| Battle 7 | 10 | 0 | 0 | 2 | 2622 | 06:30 | 1 | Lose | 91% | 17854 | 6137 |
| Battle 8 | 10 | 2 | 0 | 3 | 2896 | 09:53 | 2 | Win | 93% | 21528 | 1313 |
| Battle 9 | 7 | 2 | 1 | 3 | 2536 | 08:16 | 1 | Lose | 90% | 12188 | 5446 |
| Battle 10 | 11 | 3 | 0 | 2 | 3875 | 09:16 | 1 | Lose | 92% | 27854 | 7224 |
| Battle 11 | 8 | 1 | 0 | 1 | 2001 | 06:38 | 1 | Win | 85% | 15462 | 5506 |
| Battle 12 | 15 | 3 | 0 | 1 | 4061 | 10:14 | 1 | Lose | 94% | 35654 | 8361 |
| Battle 13 | 12 | 0 | 0 | 1 | 2309 | 11:41 | 2 | Win | 93% | 30185 | 8780 |
| Battle 14 | 11 | 4 | 1 | 3 | 3600 | 09:49 | 1 | Lose | 93% | 24413 | 7552 |
| Battle 15 | 8 | 2 | 0 | 2 | 2242 | 12:01 | 2 | Win | 93% | 16924 | 7891 |
| Battle 16 | 7 | 1 | 0 | 2 | 2307 | 09:23 | 3 | Lose | 92% | 13569 | 5411 |
| Total: | 163 | 30 | 2 | 29 | 45254 | 02:30:46 | - | - | - | 380196 | 106857 |
| Average: | 10,19 | 1,88 | 0,13 | 1,81 | 2828 | 09:25 | - | 50% | 91% | 23762 | 6679 |
After 163 kills and 30 assists, I was completely exhausted. So I switched to Air Realistic for events. It still takes time, but Air Realistic battles are much calmer - you barely do anything, and you still get great event progress. You don’t need hundreds of kills to complete one stage, and the RP gain is also amazing.
If you want some advice, or just want to see how I grind these events nowadays, you can always PM me. Getting 35k score in Air Realistic really isn’t that hard. During the previous Air event, I grinded it just by playing unspaded bombers, and it was quite easy.
I spaded every propeller plane there is playing arcade back in the day and maybe I burned out and after all this time I haven’t gotten over it, because I couldn’t stand it after the fifth game. And that’s the game where I got the 5795 points (by farming 23 kills playing a 2.0 Russian lineup and going straight to furballs), but it was extremely repetitive.
I’ve never played realistic but I may give it a try tomorrow, although what you describe doesn’t seem much fun either. But if it’s faster… that’s an improvement. Thanks for the advice!
I assume you know, but just in case, make sure you USE at least one “event vehicle” if you are using tier 1 or 2 vehicle lineups for the event. Only tier 3+ will give points towards the event normally without USING an event vehicle at least once during the match 👍
If your goal is to have fun while completing an event, that’s going to be tough, because events in War Thunder aren’t designed to be fun. They’re designed to annoy you just enough that you consider buying the vehicle for real money (in this case, with GE). I don’t think many people actually enjoy events all the way through. It’s usually a bit of fun at the start and then just waiting for it to finally end so you can take a break.
In Air Realistic I usually focus on spading jets. For example, today I played the Italian F-84G-21-RE and managed to unlock about 70% of its modifications. So right now my approach is more about learning Air Realistic while spading vehicles - that’s what I mainly focus on. It’s not hard to do, but it still takes a lot of time to finish events this way.
If your main goal is to complete the event as quickly as possible, I really recommend using premium or already spaded tech-tree planes. In Air Realistic it matters a lot more whether your plane is stock or spaded.
Just try different things and see what works for you. Air Realistic isn’t nearly as scary as people say. Before I started playing it, I thought I wouldn’t be able to do anything - but even on my very first day I already got some first places, which really surprised me. Don’t listen to people who say Realistic is hard and requires some crazy skill level, while Arcade is easy and doesn’t require any skill at all. They’re just different modes - both can be fun and both can be challenging in their own way.
In my opinion, it’s much easier to complete events in Air Realistic - but easier doesn’t necessarily mean faster. For example, if I can complete a star in about 3 hours in Arcade, it might take around 2.5 hours in Realistic. The biggest difference is that in Arcade you constantly have to do something, while in Realistic most of the time is spent flying straight and planning your next moves. The amount of effort required to complete a star in Arcade and Realistic just can’t be compared.
Yeah yeah, don’t worry. I always take the event Po-2 before ending :-).
While I agree with you, I kind of like ground events for example. Since they moved to the points system I stopped playing OP lineups and just keep playing what I am currently spading at the moment. And they only demand slightly more time than what I usually play nowadays (from 2h every 3 days to 2h every 2).
It’s funny because back in the day, with task based system, I complained about ground taking way longer to complete than air (2h vs 30-45’) and now ground still takes more or less the same while air has gone easily to 3h (always talking about arcade).
But I think the background problem is that air arcade became boring for me. There’s no strategy at all and progressing down the trees became impossible as soon as I reached jets because nobody seemed to play them in arcarde, so waiting queues were (are?) atrocious. In arcade ground none of this happens (luckily, because otherwise I would have left the game already).
I ignored every air event so far but the XF5U sounded interesting enough to give a try to that mode again. But nope, it’s the same old thing.
Regardless, I’ll give a try to realistic and see how it goes. Thanks!
Depends how much you score - I’ve done the 1st task in an afternoon 13 battles - mostly T3 with some t6
Can it get the maneuver mode? its really funny to goof around with it in test flight with full real controls.
I know you’ll see videos from CC like TEC about the ‘easy way’ to grind event. But lets talk about the fun way to grind event: Ayit (AIM-9D spam), Hunter F.6 (Improved SRAAM spam), Iranian F-14 (F90 spam).
It doesn’t have enough thrust or pull for such mode
I was talking about Air Realistic the whole time. It’s the only game mode that has a x2.5 score multiplier for every action you do. In Ground or Naval Realistic there’s no such multiplier, so the only difference compared to Arcade is in the event multipliers.
I play Ground Arcade, and I used to play Naval Arcade (I stopped after the devs simplified the aiming system). Outside of events, I play props in Air Arcade, and during events I play jets in Air Realistic.
This is one of the interesting aspects of my approach to Air battles. Jets feel completely different from props, and they require a completely different way of playing. So it’s actually a good idea to learn them in Air Realistic. I don’t touch jets in Arcade - they’re too fast and too chaotic for me. But in Air Realistic they’re fine, I actually prefer them in this mode. I guess a lot of players feel the same way, and that’s probably the reason why so few people play jets in Arcade.
By doing events in Air Realistic, I can progress, learn, spade more planes and simply try new things. This approach makes more sense than you might think. That’s why I recommend trying it - maybe it’ll work for you, maybe it won’t, but it definitely won’t hurt to try. Especially since the RP in Air Realistic is absolutely amazing. My best battle so far, without any RP boosters, gave me about 50k RP - which is just crazy.
Good luck! The beginnings can be tough, but it’s worth it. At first, I tried a lot of head-ons. They’re much easier and much safer to do than in Air Arcade (where I usually avoid them because they’re too risky). For some reason, many Air Realistic players are terrible at head-ons. And the best thing about head-ons in Realistic is that even if you die but also take down your opponent, your score will already be great (around 750 base score * 1.4 game mode multiplier = 1050 event progress score). But just try different things and see what works for you.
Yes, it’s possible, of course. That means your average score per battle had to be at least 2962. That’s a lot of score, which means you had to perform a lot of actions. Also, an average player wouldn’t be able to get this kind of score on average.
Today I only played one Air Realistic battle so far, and my result was:

First, I used rockets on the base, then destroyed 3 AI units, got 2 enemy player kills and 2 assists. It’s nothing special, but my event progress from this battle was 2929 * 1.4 = 4101 score.
Meanwhile, an amazing battle in Air Arcade:

Gives me only 3411 event progress score.
For me personally, it’s really hard to get a battle with 17 kills in Air Arcade - and it also requires a lot of effort. Even the slightest mistake can get you killed by any of those 17 players. The amount of concentration this game mode requires is crazy, and that’s why I’m usually exhausted after just a few battles in Air Arcade.
When you compare this to an Air Realistic battle, it feels like you barely did anything at all. You can just focus on unaware enemies and avoid dogfights (that’s what I do, because I’m not a good Air Realistic player).
That’s why I said that the effort required to complete these events can’t be directly compared. It’s not only about the score - it’s about how much effort it takes to get that score. High scores in Air Realistic are everywhere, because every action you do is multiplied by x2.5, and on top of that you also get a x1.4 game mode multiplier.
I can’t even imagine how quickly good Air Realistic players can complete Air events if even I can do it slightly faster than in Air Arcade. I don’t really know the Realistic game mode, I don’t know jets since I only play them occasionally (during some events), I don’t know how to dogfight in Realistic, I don’t know the maps (in Arcade maps don’t really matter) and I’m used to the aiming helper in Air Arcade - yet I can still complete Air events slightly faster and much easier in Air Realistic. That alone says a lot.
Ground pounding is what works in AAB.
Ground pounding is what works in AAB
Actually, the quickest way to do the event in Air Arcade is to focus on bases using low-rank bombers. But I agree that bombers at lower ranks in general still work quite well in Air Arcade. They are very repetitive, and playing this way is not what I would call fun, but it works. You just need a good lineup and a bit of luck, because not every Air Arcade map is Ground Strike or Front Line. Sometimes you’ll get Air Domination battles, where most bombers are useless. If the game decides to give you five Air Domination battles in a row, your whole strategy will be ruined, and you’ll just waste your time.
In general, Air Realistic is much calmer - you barely do anything there, and you can still get high scores. It’s also much easier to play bombers there due to air spawns. In Arcade, everyone spawns in the air, in Realistic, only strike aircraft and bombers do.
For example, in the last Air event I used IL-28 bombers in Air Realistic. The idea was to spawn, dive, drop bombs on the closest base, and then either go for head-ons (the quickest way to complete the event) or try to stay alive and help your teammates by attacking enemies with your guns. Just dropping 500 kg bombs on a base gives you 755 base score (which is later multiplied by the game mode multiplier). After dropping bombs and dying, you already have around 1000 base score (1400 with the multiplier), and you can easily do that in about 2.5 minutes. If you manage to kill someone in a head-on, that’s an additional 600 base score. So it’s still much easier to complete the event this way than by playing bombers in Air Arcade, where you need hundreds of ground kills and a lot of luck.
I know this way of playing in Air Realistic is repetitive too, but I’d still rather drop one bomb series per match than spam bombs hundreds of times in Air Arcade just to get a similar score. In Air Arcade you would have to work very hard to get that 1400 score, while in Air Realistic it’s as easy as just dropping your bomb load and then dying. Again, the effort it takes to get that 1400 score with bombers in both game modes is incomparable.