Don't lose yourself playing the A-7's in Air RB

Look if you had one load out, one tactic, to bomb a base, would you do it or just not waste your time?

I spaded the A-7D exclusively in Ground RB which took a little time because of the lower RP gain but it was quite effective from the start til finish delivering a positive 50%+ win-rate and a great experience with multiple tactical options for different situations, you could get away with dropping dumb bombs in the beginning, I routinely had multiple kills with the Mk81’s.

For the F-106 event I decided to spade the A-7E in Air RB and boy was I in for a slog.
Here are my stats:


83 games, 37% win rate, died 68 times, killed 10.
Now maybe I was just unlucky with the matchmaker, the last two modifications took 15 games which had a 27% winrate and I was trying to experiment with a different tactic using the AGM-62s in some of those.

Now for the good part, you don’t actually become more effective in Air RB as you grind modifications, the extra speed you get has a negligible effect on your performance when it comes to gaining RP, because your first loadout is the most effective load out you get, so there is literally no gain from playing Air RB. The Mk 81’s is the only viable load out if you want any research points.


The reason is simple; the Mk 81’s can destroy 2 bases with two 16 bomb drops if you are lucky and the game decides to let you drop 16 at once, it only has a like 80% reliability for me for some reason even if I keep the space bar depressed. And they have a very low speed penalty which is paramount because you only have one viable tactic. Which is to fly nap-of the earth as fast as possible though the middle of the map and hope nobody notices you, that way you have like a ~65% chance that you get to bomb a base before you die.

If you fly high, you die, if you flank, you die, if you try to use heavier bombs, you die, if you try to fight, you die, go for ground vehicles before the match is effectively won, you die. Everything you meet is faster, more agile, more lethal than you. You are their dream RP pinata, a voluptuous bus of no recourse free RP hurling down a straight line and your countermeasures only delay your inevitable end as cannon fodder.
I tried being fancy using the AGM-62 as standoff, then go for ground targets, but you can’t get in range of a base in time, you meet the enemy too early and can’t drop or if you are lucky enough to drop them, then a teammates swoops in with napalm bombs and takes the base before the bomb land.
I don’t know why the speed penalty is so great just going from Mk81’s to mk82’s but it’s massive and it only gets worse as you go up in “caliber”.

So don’t do it, don’t lose yourself with this aircraft.
But I am no ace, did I miss something?

To be honest. This doesn’t necessarily sound like an A-7 issue, but rather a strike aircraft issue. This is basically the same for every single strike aircraft, unless they are the few that are well equipped to handle what is thrown at them (Tornado Gr4s defensive suite and Mirage 2KD/2KD RMV’s FM come to mind) and even then, its not easy. Playing those aircraft is hard.

The reality is almost all strike aircraft are barely playable in ARB, and that goes from the low BR light bombers all the way up to the higher BR strike aircraft.

You could try playing it in ASB. In that gamemode, strike aircraft do remarkably well, and actually add value to the team, by causing a lot of ticket bleed.

Also as a final honourable mention. Gaijin have a really stupid deminishing returns mechanic with bombs. The more you take, the less you earn. You may actually get more value out of running less bombs, rather than more. Like take enough for 1x Base kills and then run rocket pods for taking out some ground Ai targets. Would also increase your chances of getting a base too, as you would be lighter and therefore faster

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I’d say both, I spaded the Thai A-7 in ARB and it was miserable. I don’t see the reason for the A-7D/E to be above 10.0 in ARB: they aren’t supersonic, they don’t have all-aspect missiles (just 2 AIM-9J/D) and the flight performance isn’t amazing by any means.

That’s fair. Any meaningful reason for them being a higher BR? or is it just “Gaijin hates things with lots of bombs?” again

Your guess is as good as mine

I think they threw them to their current BRs and just forgot about them.

Fair enough.

Well, worth a try:

Baby steps would be better than jumping straight down to 10.0, but I could see them at 10.0 at some point.

i honestly just head on everything with the 2 30mm gunpods, the f5c monkeys love doing headons for some reason

You might be right; I am mainly a ground player.
However, I found that using the F-111A I had the same struggle in the beginning but as speed and weapons improved so did my ability to use different tactics and my effect in game, I had several games where I made 3 bombing runs before the game ended. I liked it and was able to spade it in 49 battles. The A-10A late was also fun to play despite your impact being a 50-50 rulette.

Hmm maybe I should try that, I am just not that expirenced in head on’s and didn’t consider it.

Lowering them to 10.0 does seem like it would make them able to compete slightly in dog fights.

I started spading the a7d and quickly understood its not worth it
Honestly idk why its in such a high br it should be on 9.7(arb)

actually granted you’re stock. it isnt a bad dogfighter. if you hold a sustained turn fight you can win against some of the more agile fighters if you can aim. don’t try to base rush. there are faster premium people who are there.

OH, do tell which planes can you beat while stock?

IDk i spaded that thing a WHILE ago. say 1-2 years. have only touched it in ground RB more recently give or take 1-2 major updates ago.

Ah okay that is fair.

im just saying. i HAVE beaten some people with it. if you go to medal. and search up user by revenge100/revenge1000 and meticulously comb through it. you may find something.
granted i made alot of clips and haven’t used it in a while either.

Alot of br changes were made since u played it

start spraying from a long distance, then pull away

the 30mm gunpods have insane range, comparable to a gau8

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