US tanks have a higher skill ceiling but a higher skill floor.
The sphere of death shouldn’t exist, since it’s just not physically possible.
It’s also not necessary when the requirements for kills don’t involve knocking out the entire crew.
The point of APHE is to fracture the shell to have a “greater” effect behind the armor plate.
However it’s not something that could be relied on. It was more like a gimmick.
More often than not, it didn’t work because the fuze didn’t function or was simply destroyed, especially when impacting sloped armor.
Even when the fuze worked, the delay was a completely different problem, since the delay is based on the residual velocity. It could explode after 30cm or 3m, depending on the target and the fuze.
Then the damage would vary wildly due to the differences in shell weight, residual velocity, explosive filler but also the shape of the cavity.
In WT a 122mm APHE will overpressure a vehicle but in reality it’s like a 10kg HE round with a mere 160g filler exploded in the vehicle.
That’s like a German stick grenade, except it carries a 10kg fragmentation sleeve instead of one that weighs 200-300g.
The point is that a 122mm, APHE or not is going cause enough internal damage to disable and destroy a vehicle.
And that’s how it should be.
Not half of the crew repairing completely destroyed gun controls in 30s or continue fighting with a 122mm diamter hole in their armor with no trace of the optic left.
So regardless whether APHE deals more damage or not, and works all the time or only under certain cicumstances, the goal should be to change the damage mechanics that APHE is practically not needed.
Wait, is this change a good thing or not?
The sphere of death shouldn’t exist, since it’s just not physically possible
…and?
I want balance and fun, not dogmatic realism, damnit. My idea makes the ammunition types generally balanced, but having enough differences between them that each has pros and cons. It may not be realistic, but it brings variety and balance.
Nothing is fun about the sphere of death since it nails everything inside the tank. Even “weakened” as you say its still going to hit every single crew member and internal module with shrapnel.
Of course, it provides that with APHE you kill a lot and easily and with other bullets you kill if the game wants, that is true fun (for those who use APHE).
Maybe one day gaijin will realize that to a large extent realism is the best way to balance damage.
I am pretty sure I addressed what would happen to the other rounds- solid AP would be better then APHE within its spall cone.
And what is fun about a complete lack of ammunition variety…?
With realistic damage, the difference between an AP and an APHE would be that the APHE would make a slightly larger cone of damage, whereas the AP with the slightly smaller cone would travel more meters inside the tanks since, by not exploding, the bullet It has not fragmented as much. This would make them somewhat similar bullets but at the same time having visible differences in the damage. Apart from this, of course the damage of the other bullets would have to be corrected: Tungsten carbide bullets with fragmentation practically the same as the AP, tungsten alloy bullets with somewhat less fragmentation than carbide ones, HEAT and HEAT-FS with damage depending on the remaining penetration after piercing the tank (if there is at least 100mm of penetration left over when piercing, it would have spalling somewhat less than one AP, increasing the damage if the excess penetration increases or decreasing the damage as the excess penetration decreases.
Of course along with this should come changes to the Br of almost all tanks, and in some cases the restriction of initial tank APCRs to a few shots.
With this APHE and AP would have barely any difference, and AP would 90% of the time have higher pen.
Also ammo limitations are dumb, shouldnt exist (except om gep, since that has a proper reason)
Yours ends up with a lot of rounds that are very, very similar, wheras with mine you get:
- Actual round variety, makes there substantial upsides and downsides to both APHE, AP, APCR, HEAT, and APDS.
From a game design perspective I find your idea abhorrent- most of the rounds in function will be nearly idential. I dont want AP and APHE to almost be the same, I want them to be clearly different sidegrades to each other.
Both the 75mm and the 76mm and the American 90mm barrel have AP and APHE ammunition, and in those three cases the APHE pierces more. The fact that the AP pierces more than the APHE in many cases is due more to the barrel than to what be AP or APHE.
This would be somewhat realistic, since in WW2 tanks on all sides used small amounts of APCR because it was an expensive metal.In any case, this would mean that those same small tanks would not be able to use APCR as much, and would have to reserve them for specific objectives.
From experience the current variety of ammunition is based on that, if you can use APHE because it is by far the ammunition that kills the most, if you are limited to using only AP you are at a disadvantage, if you can use HEAT the game will decide whether you kill or not regardless of wherever you shoot, if you use APCR it is because you are crazy, if you use APDS and APDS-FS you will do reasonable damage although sometimes the game will decide that your bullet does not make any fragments. This would be how the game’s damage model is right now, and honestly it’s a real piece of garbage. What’s the point of having a variety of bullets when in the end you can only try to use APHE.
Both the 75mm and the 76mm and the American 90mm barrel have AP and APHE ammunition, and in those three cases the APHE pierces more. The fact that the AP pierces more than the APHE in many cases is due more to the barrel than to what be AP or APHE.
I have zero qualms with slightly altering penetration on rounds on some guns.
This would be somewhat realistic, since in WW2 tanks on all sides used small amounts of APCR because it was an expensive metal.In any case, this would mean that those same small tanks would not be able to use APCR as much, and would have to reserve them for specific objectives.
Alright… clearly we should be enforcing historical loadouts for tanks??? The only reason why stuff like the Gepard has limited APDS is because it had a separate reserve belt for it only.
From experience the current variety of ammunition is based on that, if you can use APHE because it is by far the ammunition that kills the most, if you are limited to using only AP you are at a disadvantage, if you can use HEAT the game will decide whether you kill or not regardless of wherever you shoot, if you use APCR it is because you are crazy, if you use APDS and APDS-FS you will do reasonable damage although sometimes the game will decide that your bullet does not make any fragments. This would be how the game’s damage model is right now, and honestly it’s a real piece of garbage. What’s the point of having a variety of bullets when in the end you can only try to use APHE.
It is not really what it is, because a lot of the rounds upsides do not outweigh their downsides, if they even have any upsides. With my idea they have balanced upsides and downsides, making there a good reason to choose each round.
you realize that 200g of tnt is still more than a stick grenade right ? i dont think that the crew would do fine with getting one of those through a hatch…
You really want the same treatment like germany??? ok.
What about Sherman barrels cant depress because the rearview mirror collision model is like 2 times bigger and block the gun.
Or what about add a useless NV device for tanks cant see night battles and only is there for block the gun and make your tank more easy spot fot the enemies.
Maybe too you want remove all light and fast tanks between 3.7 and 6.7 and stay hidden behind premiun pay wall.
And of course move up in BR without any buff and retaining his prevoius nerfs.
They are not more bad than the other nations. Before Gaijn just destroy all sniping positions and create brutal holes in Germany TT his win ratios were more less similar to the other nations.
None of those issues are specific to Germany.
And none of this issues cant be find in US tanks so stop complain.
Well that’s not true, also this is my thread to complain about issues specific to the tanks I like, so I’ll keep complaining.
Tell me what USA tanks suffer the issues i described above???
Of course, US tanks dont have 100% win ratio so they SUFFER!!!
The Super Pershing has the springs on top to balance the gun. They are considered internal components and allow the crew to be overpressured.
Tanks like the M26 have the idler wheel bulges on the lower front plate. Despite being outside of the hull, those bulges are represented as weak spots in the lower plate armor.
The M1A2 SEP 2 is required to mount TUSK, which is dead weight and the CROWs system is an HE magnet.
The performance of APBC is heavily nerfed, despite it being the primary AP round from WWII until the M60.