Does anyone know how to make a wheeled AI unit in a User Mission turn in the realistic way that wheeled Custom Battle bots do?

I’ve been experimenting a bit with the CDK, using some of the documentation on both the current and former War Thunder wikis, and I’ve noticed that there’s a difference between how an AI ground vehicle made in the CDK will turn in the resulting User Mission (as seen in some examples in the wikis) and how the ground-vehicle bots you can get in Custom Battles will turn.

When I make a User Mission with a moving AI ground vehicle, it turns very crudely and unrealistically; it always acts as if it is some sort of tracked vehicle that can revolve in place, even when the vehicle is a wheeled one that should need to move forward or backward while steering in order to turn around. Obvious examples are the Chinese M8 Greyhound and the Italian AB 41, but the problem seems to be general. By contrast, if I create a Custom Battle including bots that are in wheeled vehicles (for example, one that includes China and/or Italy with the BR level restricted to 1.0, for which some of the bots will be Chinese M8 Greyhounds and/or Italian AB 41s), those bots do not turn in that way; the vehicles turn realistically, moving forward or backward while steering in order to turn. Clearly the AI system has some capability to make wheeled ground vehicles turn in this way, but is that capability accessible from the CDK? If so, how does one do it? Any help would be appreciated.