Do we have chance to see AIM9X and IRIS-T that on the aircrafts?

Afaik, detection range for IIR is dependent much less on temperature, and more on seeker FOV

it still depends on infrared signatures tho, if the target is pretty far off, it cant pick up the IR signature reliably, but in usual scenarios, like less than 5 km which we see in war thunder, it doesnt matter, and with LOAL capabilities on these missiles, more detection range isnt needed anyways.

IIR only has to pick up the contrast against background noise, even a reduced IR signature will still stand out against the background.

Up to a point, the limitation becomes more the size of the image in the seeker

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So one is going to be mostly using flares or DIRCM against these missiles

Flares, no. DIRCM, not sure.

If it has enough IR glare to wash out the imager, then maybe

DIRCM does not work against IIR. It is unable to blind the full seeker and so will still track.

Volumetric CMs, multi-spectral CMs, and kinematic CMs are supposedly at least partially effective against IIR systems.

images (7)
effect of DIRCM on IIR

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Which DIRCM was it?

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Which produces enough for the IIRs HOJ system to guide it.

thanks, I didn’t realise it was called music, read like a joke caption people had added

image

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The question is how much precision loss for HOJ as it gets closer.

According to what I posted, not enough to result in a defeat.

Large calibre flares in some crazy amount could also help blind the seeker. The game can also model some seeker malfunctions.

Lets not forget a aim 9 x was flared by a su22

Not a lot is known about that, successfully flared or missile system failure

i mean, we can have malfunctions as a way of balance in game then (aim7m looking at the ground rn…)

I doubt we’ll get random failures

seeing we have sparrows and many other SARH missiles without DL randomly going for targets (or ground) from sidelobe reflection, or just explode midair for no reason, we probably can see it.

Sidelobes and pulse repetition frequency are actual mechanics, there’s a deeper simulation there.

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