No, its false. Its not challenging, but rather empty and frustrating. Most of the time, you wont meet many opponents, and most of the time they would either camp near the capture point, or you will camp near capture point.
False. OLD techs, like Tiger 1, were build for 1km engagements. Them NOT SO modern MBTs like T-62 were build for 2km engagements. Modern MBTs arent build for engagements whatsoever, what modern combat records show perfectly.
False again. You are not allowed to further decision making after you chose the route. You wont be able to move to different route (get killed because moving on empty space much), or you wont just make it in time. Then again, what is most frustrating is that your “root choise” doesnt matter as much as you lack the info about the spread of the enemy team, so you just throw a D6 on if you WILL meet enemies or you wont. And that randomness plus that you WONT be able to change route either makes you play effective and even interesting if you`re lucky, or spend 10 minutes on 1 kill and 9 minutes of driving on empty space.
you sure can, to the extent that you come camp the spawnpoing without meeting anyone. Or get sniped because, you got it already, moves on the empty space, and one who doesnt move has all the advantage.
Its just false. Its MUCH easier to camp on a large map because your enemy wont be able to shoot you anyhow lethal. On the low tier is because you ALREADY know the distance and they dont and need to make several target shots. On the top tier because your tank is so mobile you wont let them make a good shot.
Thats for sure
And thats te point: everyone is forced to use their mobility on the CQC, which makes it POSSIBLE to change routes quickly, get flanks with kills and counter them.
Thats just false. On teh big maps, your only engagements are either VERY far or just FAR. Anything close means you already played too bad.