Do our community really favors small maps?

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This a good example of a large map that provides varied and fun gameplay.

We need more maps like this one.

only because people only play in this bit. Which is close to medium range combat, the other half is getting crossmap sniped or CAS’d
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Last few games I had on that map, we’ve had teams evenly split (rare ASB with comet in lineup).

I had a quite fun duel with tigers at F3-F6 in my comet. Sneaking around behind dunes, taking potshots as teammate is taking the long flank down column 1.

We ended up losing to the german long-range firepower, thus my respawn going to B.

I rush C in a fox (if its over 7.7) and lock that down before joining the scrum in between B&C. I see the occasional russian or german sniper in the lower half but they never actually contribute to the match outcome

WT Map Design

2 Likes

Because the entire game is designed for WW1 and WW2 vehicles and they just keep stuffing modern garbage into it without doing anything to actually make it work properly so we were racing around the beaches of Normandy and driving around Sherman wrecks in a Leopard 2 somehow until they just outright deleted all of those.

8 Likes

Small maps are perfect for lower BR battles. They can be problematic at higher BRs, but that’s purely because gaijin rushed adding modern stuff without adjusting the game first. They could make a few larger maps like Fields of Poland you could get only at BRs of 9.7 and above.

(istg increase minimum BR of Fields of Poland and European province to at least 9.7 getting them in my 6.7 - 7.7 lineups gives me PTSD)

Small maps is good. It’s more intense and engaging.

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Now try playing those with vehicles that aren’t designed for that.

works just fine? Just the map being small and closed like Rhine for example doesn’t make it impossible to use lights or TDs on it. It’s a different story if the map is both small and horrible like Attica, but that’s because it’s horrible, not because it’s small.

Problem only arises with modern tanks, these could actually use larger maps specifically designed for them, but again, it doesn’t make small maps bad, they are just not suited for top tier BRs

You can technically use everything on every map, but problem arises when you look at the degree of their usability.

Yes, it makes them bad for higher tier vehicles.
Early ATGM vehicles suffer from CQC mazes and those are at 7 - 8 BR.

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Later that pom pom guy will come in and say it is not his problem because he only play top tier MBT so suck it up because it doesn’t affect him lol

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Just because the map is stretched out doesn’t mean it’s good. Area around A is basically a desolate space which isn’t ideal for keeping you safe against CAS. It also is being overlooked from area around B, making that area really hard to control if B isn’t yours.

Transitioning paths from A to B are also very open.

ATGM vehicles are very decent on small maps that allow them to only stick out the launcher and fire from behind cover. Small distance also benefits them since the ATGMs are slow and you don’t want to give enemy chance to avoid them.

Of course that doesn’t apply to stuff like Type 60, but this type of vehicle is bad regardless of whatever map you put it on

absolutelly incorrect. Light vehicles are very good to have on maps like Rhine. With abundance of passages and flanking routes they can very easly approach from unexpected directions and capture bases. Especially below like 8.7 where most heavy/medium tanks have pretty slow traverse speed. Just because distance isn’t super large doesn’t mean you can’t do well there in something like M18 or BTR-80

Light tanks don’t suffer nearly as much at city maps as slow heavy tanks suffer on large open maps where they more often than not won’t be even able to reach the closest cap from their spawn.

I’m not speaking for myself. But the fact that there’s so many one death leavers, leaves me to bleieve some players prefer ocnstant action

Let’s not ignore the fact those spots are rare and being locked in a CQC maze makes you get flanked really easily. Most of those can’t shoot on the move either, so travelling in such a congested map much more dangerous than on a more open one.
Small distances definitely doesn’t benefit them, as most ATGMs are hard to control in the start phase of the flight and your launcher/vehicle is a much easier target to hit.

Not really applicable to wheeled ones that have turning radius of a bus.
My point still stands though, they’d be much more usable in an open map than in a CQC maze, there’s no way of going around it.

There’s a reason why WW2 heavies can’t drive around Red Desert.

The fact of the matter is that light vehicles and ATGM carriers need larger maps to fully utilize their potential.

Reason to ODL:

  1. CAS spam.
  2. CAS spam
  3. CAS spam
  4. Enemy has vision of spawn or has pushed onto spawn
  5. CAS spam
  6. It’s horrible, tiny single-lane map you cannot do anything but measure the girth of your cannon against the thickness of the enemy map
  7. CAS spam
  8. It’s a map with a single objective that removes all tactics and simplifies the encounter to “Girth vs thickness”
  9. It’s a map of corner-to-corner brawling where bat-like mutations reign supreme
  10. CAS spam
  11. You’re doing battlepass (why are you doing this to yourself) that requires you to do stuff across multiple battles so it’s not worth staying beyond completion requirements.

I’ll happily fly prop tier ASB on a weekend for ~2+ hours in a single match.

I’ll ODL if I get strafed in my ratel or eland, or it’s ardennes or some other horrible map.
Even conqueror can get strafed (had my engine killed by a plane like that. was fun).

I’ll respawn constantly if it’s a fun map like El alamein or sinai (the big one) or if it’s a “Battle” mode if there’s no constant CAS bomb and strafe barrage.

2 Likes

I played that thing and it makes me crazy not because it sucks, it’s actually one of the better ATGM slinger as the missile doesn’t dip and not drunk like the ru and USA counterpart, it because it get strafed by CAP so often that they coming at an angle that you can’t raise your gun enough to intercept.

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But they can do so on Fields of Poland and European Province. I don’t see that much difference.

Isn’t BTR-80 a wheeled vehicle? It works great on closed maps. And so do most of light vehicles either. Those who don’t usually aren’t too good in any environment. If your lights need more open space, you have plenty of half-open maps for that which don’t immediately make any other type of vehicle irrelevant and still let you do your job as a light.

Anyway, point still stands, if you know what you are doing lighter vehicles do just fine on smaller, closed maps in lower BRs and this type of map is preferred for vast majority of low tier vehicles. It’s not up to majority to adjust to minority. You have few low tier open maps for few light vehicles.

And as for top tier afaik most of the small CQC maps are removed from it, but i guess it wouldn’t hurt to add a few with the size of Fields of Poland or Red Desert restricted to ONLY matches including BRs 9.7 or higher.