Do our community really favors small maps?

toptier maps should be most Close quarters with ranged sections as long distance combat is just who has better tank

Reference: Short distance combat is just who has better network

Marginot line imo is the definition of best of both worlds, long range area and cqc in the city, the other one is Tunisia which is also decent imo, both also have small and large variants in rotation. The only long range map I didn’t like is fulda, both small and large variants, just doesn’t click with me

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If any of the gaijin staff read this please keep in mind - I know that not all players like big maps as like the night battles you got an option to choose between keep it on or off. Make the same thing for big / small maps. Drop a switch in the settings to turn it on or off as i personally will switch all small maps off… Liturally driving me crazy have someone spawn camp at first 30 seconds of the game…

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A toggle between small and big maps would be a very good way to please most poeple.

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Bad news is: One of the best big maps, Pradesh, have this kind of spawn to spawn camping.

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most maps are badly designed.

small ones are too cluttered and the large ones are mostly empty open spaces without even terrain features that allow for movement.

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The small maps are nice balance in terms of objectives and size. Once you graduate to big boy equipment the small maps kind of suck. I really only like the big maps with the single objective not surrounded by 1000m city cqc

any map that stop the sniper guys is a good map

“I hate any map which forces me to look farther than 500m away, and need to be invincible while pressing W until I get to shoot others at close range”

p.s. Despite what some players think, small maps overwhelmingly favor static play (ie, camping). By their nature, a smaller map has less area, is covered by a proportionately larger amount of kill zones, and punishes the use of maneuver in combat.

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If only I could just play old sands of sinai all day… It was such a fun map that got absolutely ruined by the rework

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Yes. The priority now seems to be reworking old maps to make them look pretty and oh yay Easter eggs.

while removing spots and narrowing them at the same time lol…

There you go, instant face to face action in 30 seconds, spawn camped in 3 minutes, match over in 5, rince and repeat.

And don’t forget to buy the new premiums, then do the same shit again.

They killed the game identity a while ago, they just need a good competitor that understands how to make maps and gamemodes and I’m off.

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Its funny how many people claim for bigger maps, but then they want White Rock Fortress to come back, the smallest map ever.

I personally dont care if small or big map.

I hate big, flat maps where campers do what they do best—camp. It’s even worse when there are only one or two capture points.

How is camping on a large open map different to camping behind a blind corner on a small enclosed map? They’re the same tactic just tailored for different tactical situations.

Can’t complain about “campers” on big maps but pretend the same people “camping” a blind corner on small maps are any different.

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At least they are on artillery range

That’s not a counter to corner campers, it’s just a band-aid for the problem

In the city, you can use two tanks and hit the guy from both sides. You can’t do that on a big open map.

Why can’t we just separate small vs big maps in a game mode. Let those who want fast paced combat be separate from those that want longer matches with actual thinking and planning involved. It pleases everyone.

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