I hate big, flat maps where campers do what they do best—camp. It’s even worse when there are only one or two capture points.
How is camping on a large open map different to camping behind a blind corner on a small enclosed map? They’re the same tactic just tailored for different tactical situations.
Can’t complain about “campers” on big maps but pretend the same people “camping” a blind corner on small maps are any different.
At least they are on artillery range
That’s not a counter to corner campers, it’s just a band-aid for the problem
In the city, you can use two tanks and hit the guy from both sides. You can’t do that on a big open map.
Why can’t we just separate small vs big maps in a game mode. Let those who want fast paced combat be separate from those that want longer matches with actual thinking and planning involved. It pleases everyone.
Technically almost more than half of the maps its like this.
You can either fight in the town/cap or flank into the map border
Cause that would mean Gaijin admitting that they can’t design actually good map, which they won’t cause they are busying making the 69420 copy paste overprice premium that people somehow gonna buy it at full price for no real reason. While I agree that you physically can not design a perfect map. Warthunder is like many game, you physically can not make everyone happy but Gaijin will always somehow manage to push out the worst thing possible.
So we have a mixed beast of maps where some map CQC part are actually good , some map where long range gun sizing are good. Some map are decent at both. Some are just peak dogwater and there are occasionally actually good map.
They can and already made good map that balance cap rusher and backline sniper but putting in actual good map and improve gaming experience does not bring in as much as money as T-80-M1-Leopard premium pack so we must suffer
this wont change mainly by 2 reasons:
1 -Gaijin sells top tier premium vehicles to new players and they will always prefere a close combat
2 - The game is not focused in game modes, but it the cycle of grind. Everything is modelled for that.
Ways to change it:
1 - Stop selling top tier premiums, but of couse wont happen because this startegy is what make gaijin get tons of moneys. just watch BMPT sales…
2 - Rework of RP gains to match fun game modes instead of a endless grind cycle system
The 2nd one may happen in the future when gaijin get our of vehicles… but by this time, who will care about this game after so many years of suffer?
I think an important distinction needs to be made between large maps and long range maps. Old Sands of Sinai was a large, long range map. It was one of my favorite maps to play…
Compared to Fulda which is a large but short range map.
In Fulda, you just drive for multiple minutes, only to get into a close quarters or short-medium range engagement… While in old Sands of Sinai, you had action almost instantly. (I miss old sniping mozdok aswell)
In Fulda you also can’t really flank while in old Sands of Sinai, you could go up the bridge or around the rocks and get a proper flank on the enemy team due to all the elevation changes but now that it has been flatened and a lot of the longer lines of sight have been removed, it has gotten significantly less fun
Berlin is also one of the best maps in the game imo, combining long range engagements on one side and close quarters combat on the other
I personally prefer small sniping maps. They are the easiest to play and to have fun in. I dont like when im in a big ass map and i have to check everywhere constantly because dying means i gotta come all the way back.
Thats the beauty of long range maps.
It separates good players and bad players by forcing you to rely on your awareness and skills which is most of the community lacks on these days.
Small maps for MBTs are comical and annoying and really only appeal to the low skill players who don’t have a clue. Same can be said for top tier jets, so many maps are that are fine for low-mid br are totally inappropriate for end game vehicles. That’s my biggest issue with settling into top tier, is the constant small map spam
Really, small maps are really annoying.
Yeah it look like CS GO. But with vehicles that can shot 2km away …
IMO, they make small maps cause the netcode for tanks do not work properly (flying tank above 500m distance.)
Well current Sands of Sinai is an even longer range map than old Sands as it removed the dreaded CQC area.
The issue is this is a game, and it needs to be fun. Tryharding is not fun.
I know this will have been discussed many times over, but the size of the maps on this game, (including, bizarrely, on Sim Ground) is simply getting to the point where it’s making me play a lot less often than I would have.
Every map is either a ‘Call of Duty’ urban set up, which is totally historically inaccurate, or wide open fields where most vehicles and certainly all vehicles once we’re in to the Cold War era, can destroy each other from spawn to spawn. Once you’re in modern vehicles it gets even worse.
Maps which do offer some degree of cover invariably end with every player having their own personal ‘rat runs’ where they repeat the same tactic over and over again and the same routes, because well and truly there are genuinely only maybe six or seven paths a player can take.
I have played this game on and off since the very beginning and I held out hope for a long while that the World War Mode would produce some sort of enduring confrontation with huge maps and dynamic campaigns. Obviously I was mistaken. In fact, they appear to be going more in the other direction now with large parts of the map being locked away to force even closer encounters, making flanking impossible and half the vehicles they’ve created for the game virtually pointless.
If I sound jaded, it’s because I am. I just find it incredibly frustrating that a developer has this much of a playerbase and has modelled so many vehicles and weapon systems and yet even “simulator” mode is stuck with heavy tank brawl gameplay. Warthunder could be so much more - even if it was only for the simulator modes, but I guess they know that already.
Maybe in the minority of the player base but I do honestly think that making maps much larger would solve a great deal of the issues people have with gameplay. Spawn camping would be virtually impossible if each side of the map was expanded by 25% with spawns put behind an out of bounds area for enemy, with spawns spread out across a much wider area to make it difficult for CAS to know exactly where SPAA might spawn.
Having much larger maps would mean all those weird and wonderful vehicles that they’ve put in the game would have a purpose. Vehicles that were literally designed to flank, would be able to do so. Vehicles that were literally designed to be ambush guns (Archer for instance) would have a purpose.
Over 80% of small maps are locked for high-BRs.
All the maps are historically accurate cause there’s no such thing as an unhistorical location for battle, battles can be and are fought anywhere.
There are large maps in-game, and the average map size is over double today then when it was in 2016. They’ve already gotten larger.
And yes, more good maps should be added.
You wouldn’t typically expect a tank battle to take place in a tractor factory with no supporting infantry, come on man. That just wouldn’t happen. Likewise, all tank battles, including those in 1939, would expect everything with the exception of heavy armour to flank around the enemy.
For the record, I’m not expecting everyone to want the same thing, certainly not at Arcade or even ‘Realistic’ battles - but simulator mode should be looked at. Simply removing some views does not make it anything like a simulator. But it could be. That’s what is so frustrating.
The reason you have supporting infantry is for enemy infantry, not enemy tanks. Without enemy infantry, friendly infantry isn’t necessary.