Do our community really favors small maps?

any map that stop the sniper guys is a good map

“I hate any map which forces me to look farther than 500m away, and need to be invincible while pressing W until I get to shoot others at close range”

p.s. Despite what some players think, small maps overwhelmingly favor static play (ie, camping). By their nature, a smaller map has less area, is covered by a proportionately larger amount of kill zones, and punishes the use of maneuver in combat.

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If only I could just play old sands of sinai all day… It was such a fun map that got absolutely ruined by the rework

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Yes. The priority now seems to be reworking old maps to make them look pretty and oh yay Easter eggs.

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while removing spots and narrowing them at the same time lol…

There you go, instant face to face action in 30 seconds, spawn camped in 3 minutes, match over in 5, rince and repeat.

And don’t forget to buy the new premiums, then do the same shit again.

They killed the game identity a while ago, they just need a good competitor that understands how to make maps and gamemodes and I’m off.

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Its funny how many people claim for bigger maps, but then they want White Rock Fortress to come back, the smallest map ever.

I personally dont care if small or big map.

I hate big, flat maps where campers do what they do best—camp. It’s even worse when there are only one or two capture points.

How is camping on a large open map different to camping behind a blind corner on a small enclosed map? They’re the same tactic just tailored for different tactical situations.

Can’t complain about “campers” on big maps but pretend the same people “camping” a blind corner on small maps are any different.

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At least they are on artillery range

That’s not a counter to corner campers, it’s just a band-aid for the problem

In the city, you can use two tanks and hit the guy from both sides. You can’t do that on a big open map.

Why can’t we just separate small vs big maps in a game mode. Let those who want fast paced combat be separate from those that want longer matches with actual thinking and planning involved. It pleases everyone.

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Technically almost more than half of the maps its like this.

You can either fight in the town/cap or flank into the map border

Cause that would mean Gaijin admitting that they can’t design actually good map, which they won’t cause they are busying making the 69420 copy paste overprice premium that people somehow gonna buy it at full price for no real reason. While I agree that you physically can not design a perfect map. Warthunder is like many game, you physically can not make everyone happy but Gaijin will always somehow manage to push out the worst thing possible.

So we have a mixed beast of maps where some map CQC part are actually good , some map where long range gun sizing are good. Some map are decent at both. Some are just peak dogwater and there are occasionally actually good map.

They can and already made good map that balance cap rusher and backline sniper but putting in actual good map and improve gaming experience does not bring in as much as money as T-80-M1-Leopard premium pack so we must suffer

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this wont change mainly by 2 reasons:

1 -Gaijin sells top tier premium vehicles to new players and they will always prefere a close combat
2 - The game is not focused in game modes, but it the cycle of grind. Everything is modelled for that.

Ways to change it:

1 - Stop selling top tier premiums, but of couse wont happen because this startegy is what make gaijin get tons of moneys. just watch BMPT sales…
2 - Rework of RP gains to match fun game modes instead of a endless grind cycle system

The 2nd one may happen in the future when gaijin get our of vehicles… but by this time, who will care about this game after so many years of suffer?

I think an important distinction needs to be made between large maps and long range maps. Old Sands of Sinai was a large, long range map. It was one of my favorite maps to play…

Compared to Fulda which is a large but short range map.

In Fulda, you just drive for multiple minutes, only to get into a close quarters or short-medium range engagement… While in old Sands of Sinai, you had action almost instantly. (I miss old sniping mozdok aswell)

In Fulda you also can’t really flank while in old Sands of Sinai, you could go up the bridge or around the rocks and get a proper flank on the enemy team due to all the elevation changes but now that it has been flatened and a lot of the longer lines of sight have been removed, it has gotten significantly less fun

Berlin is also one of the best maps in the game imo, combining long range engagements on one side and close quarters combat on the other

I personally prefer small sniping maps. They are the easiest to play and to have fun in. I dont like when im in a big ass map and i have to check everywhere constantly because dying means i gotta come all the way back.

Thats the beauty of long range maps.

It separates good players and bad players by forcing you to rely on your awareness and skills which is most of the community lacks on these days.

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Small maps for MBTs are comical and annoying and really only appeal to the low skill players who don’t have a clue. Same can be said for top tier jets, so many maps are that are fine for low-mid br are totally inappropriate for end game vehicles. That’s my biggest issue with settling into top tier, is the constant small map spam

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Really, small maps are really annoying.
Yeah it look like CS GO. But with vehicles that can shot 2km away …

IMO, they make small maps cause the netcode for tanks do not work properly (flying tank above 500m distance.)