I’ve noticed that when a pitbull missile loses lock to a very slow maneuvering target (because they accidentally notched), if it does not lock onto chaff or there is no chaff in the air, the missile will either go into IOG or just stop maneuvering entirely and fly straight into the ether. But that just makes me wonder, do the missiles radars only operate in PD/HPRF/MPRF mode, and not have the ability to switch over to a SRC/LPRF mode?
It appears that ARHs do both range gating and speed gating, indicating they should be able to use a normal Pulse mode.
For example AIM-7M has only speed gating, 530F has only range gating while AIM-120A has both.
I am not sure though.
They are HPRF/MPRF only. Atleast in the case of AMRAAM.
I would assume they do, but that is not a feature they have in game.
Do you have any sources for this? I spent last night trying to find any technical information I could on the WGU-16/B and found basically diddly squat.
I’d like to know why chaff doesn’t work at all in rear aspect
I’m more curious why chaff works at all if the missiles are using HPRF/MPRF, especially when the missiles locks onto chaff that was dropped in a notch. How does the missile lock onto a radar return with 0 closure relative to the emission source, if the radar is looking for unambiguous velocity returns and not range returns. Can someone explain exactly what chaff does and how it works IRL vs Ingame?
The radar tries to filter the chaff out, it’s not that it doesn’t see it at all. Well atleast thats how I think it works
Yeah I’m not actually sure how PD radars ignore chaff either.
Chaff almost immediately slows down and stands still in the air, it is not picked up by pulse doppler radars in the same fashion as a moving aircraft.
Then why do ARH missiles lock chaff dropped by notching aircraft?
Sufficiently large clouds will cause the target to be blocked from view by the radar seeker, at which point it continues towards last known point of intercept (also where the clouds are dropped, generally). It is not actively tracking the chaff to my knowledge.
No the missiles will completely stop maneuvering and flying into the the cloud of chaff, not into the direction the bandit was flying.
From what I understand, Gaijin artificially limited ARH to make them more defeatable. I have no doubt they should be way harder to defend against than they are currently.
That would be fine if it only applied to them when they were being left to guide by themselves, but they are even worse than SARH missiles even when given course corrections by TWS datalink, not to mention that DL doesn’t even function in STT for some fuckin reason.
Again, thats likely just to mitigate them / game limitation. Once the missile goes active, your inputs dont affect them at all. I can half understand why, Take an extremely good radar like the Fox Hunter and then allow it to guide missiles till impact with the performance of an AMRAAM and there would be nothing the target could reasonably do
DL+IOG if the missiles loses lock after going pitbull is already a thing ARH missiles can do in game, they just cannot do it outside of TWS for some reason AFAIK.
Yes, the chaff is the last known target position
Yes but why is the chaff the last known position instead of the aircraft that dropped it?
The last radar returns are from the chaff, not the plane? The game is simplistic in the modeling of this.
But how does a missile with only HPRF/MPRF lock onto chaff?