That’s kinda how it’s meant to be. If you can’t pen the armour then either bring torpedoes or don’t bother.
Talking of which I put two torps from a coastal boat into a Scharnhorst. Made the mistake of blazing away at it with a 20mm popgun once I was sure they were going to hit. Then saw a wall of death headed my way. Torps did hit as I saw such when I respawned, though the animation for a majorish event is pretty much the same as getting a 20mm hit. So sailed down to the same spot in a proper DD and laced it with torps, couple to the rear 4 to the front in case he accelerated and 5 directly at her.
Seems the coastal boat torps didn’t even count as hits on the score screen ( and only seemed to do about 10% of damage) but the DD torps didn’t even hit. Don’t see how he could have evaded them.
So ammo rack someone with a torp after sneaking around and you get a kill sure, but the scoring system doesn’t seem to reward or even realise that this is what DDs are for against capital ships. And do Torps die in the water with your ship? Dying bravely to get torps on a capital isn’t a thing?
Had a game where only BBs were in range so spammed my tiny 4" popguns, difficult to miss a BB sized target, and ended up with a surprisingly decent score. Despite not doing anything even remotely useful. Whereas taking out a major surface vessel with a low tier DD and capping twice to win the game results in no activity and not that much in terms of points.
It’s just quite bizarre, as though someone has tried to turn what is supposed to be a naval combat sim into something strangely akin to paintball. And as you don’t have torpedoes in paintball we’ll just add them for a bit of flavour without any real reward mechanism or maps where they might be useful. Open ocean, dakka dakka dakka. Now I do like moar dakka, was also verily keen on paintball back in the day. Though I never confused the two or thought naval combat should be a lot like a speedball tournament.
True though it seems as though the noble principles of sim based accuracy are never going to apply to premium ships which actually sell for money. The perfect fleet in top tier WT is every player with a BB and then a another BB BC / CA as backup respawns. In lower tiers it’s the most spammomatic premiums which were generally considered poor designs historically, though clearly someone’s precious.
So why play anything else? You don’t need scouting, screening, smokescreens or speedy light cruisers. You can ignore the caps and just moar dakka for more SL and points. The only teamwork required is focus fire. There’s no need for a balanced fleet, just moar battleships, moar moffats, moar bots.
Hence submarines would be hilarious… Everyone spawns into the same hex with a BB then realises there’s lots of subs on the other side and they just look at each other like, did you bring any depth charges?
Seems they have subs in the mobile game and they’re desperately needed here. Other wise what is the use of a destroyer spawning 12km from 10 BB/BC/CAs?