Discrepancy between the m4a2 and m4a3 / m36b2 and m36

m36 is based on m4a3. m36b2 is based on m4a2.

in the game, warthunder, the m4a3 has a top speed of 42kmh at 442hp
in the game, warthunder, the m4a2 has a top speed of 47kmh at 410hp

in the game, warthunder, the m36 has a top speed of 48kmh at 500hp
in the game, warthunder, the m36b2 has a top speed of 40kmh at 363hp

am i the only one who notice the discrepancy here? what idea gave gaijin to make the m36 seem like its based on the m4a2, and hte m36b2 based on hte m4a3, while its the other way around? or maybe, the m4a3 and the m4a2 in the game are having the incorrect speed values?

First off, in-game the M36B2 has a horsepower of 410.

And the M4A3 has a horsepower of 500.

You didn’t use spaded performance of these engines.

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can you explain to me the discrepancy between the top speeds?

in the game, the m36 based on the a3 has a higher top speed, than the m4a3 in the game.
in the game, the m36b2 based on the a2, has a lower top speed, than the m4a2 in the game.

what is wrong with gaijin’s data?

Top speed depends on the speed the transmission is set at.

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