So I assume the crash log goes from an X instructions to the last one, which is the crash? And the last one is RtlUserThreadStart…
My RayTracing is off because it hammers the CPU performance and then the FPS. Also, I appreciate just a handful of effects, which the devs have to deliberately add to the scene and they simply dont.
The dumbest thing about RayTracing is that from my experience working with it, I would go as far to say that it relyes on the CPU more then the GPU.
And even when I turn the useless thing off, I get crashes because of it.