[Development] Testing out the Severe Damage mechanic

Except previously person who did 90% of the lifting got assist and person who just happened to be in the right place at the right time got the kill.

Now the person who does most of the job gets better reward.

And if that person finished off his target, he gets unnerfed 100% reward.

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a means to introduce more spaghetti math to hide reward payouts decreases

This is what I’m suspecting, the whole economy behind the game is so convoluted and confusing with even the most basic concepts still not being understood after a decade, nobody still knows how activity is measured exactly or how anything is really measured or how systems work.

We saw the exact same thing with the scouting last week, people thinking it’s a good thing because they did not understand how it worked in the first place, and Gaijin abuses that to mislead players into thinking it’s a great thing for them.

What exactly did the numbers look like before, does severe damage replace assists, how much were assists even? The person who would have gotten a kill only gets 40% now as well.

And all of this hinges on a system properly working, which would be unlikely.

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There are cases where the solution would be for the game to clarify or re-define what a kill is. Plane with no wings, no controls on its way down, with dead pilot… that is a kill (if it is not then it should be)
Like I’ve said this is probably solved with minor corrections to the game rather than adding over-complicated mechanics. This is just my opinion…

I have tryed several planes. The only thing bothers me is when I play as fighters and severly damaged the enemys,It always show “shared damage” with big red letters, which always remind me the “enemy killed” message, and I flue away. SO PLEASE DO NOT SHOW THIS DAMAGE MESSAGE WITH BIG RED LETTERS!!!

still the low-res version but will check later on.

This is stupid and will cause the exact opposite effect. I will not pick a fight at the end of the game, knowing that, even if I win with some damage, I’ll get a death and I’ll have to pay for the plane without any chance to repair it on the airport.

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its not really clear if one has to pay full repair if the own plane is counted as killed after the match

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You see, it is an issue with how the game defines a kill, if a plane has no chance of surviving, then it should instantly be a kill and it flying or falling down in flames it is just an animation…

but, interesting that you should mention the managing of ammo, someone that did 90% of the damage but ran out of ammo, the enemy plane is still flyable and escaping, and some team mate comes in and finishes it with one shot then who gets the kill?
Should the person that spent a gazillion bullets get something? definitely, but because of managing his resources could not or would not make the kill, then other team mate should get the kill.

Not bad changes.

However, the current kill message can be confusing and should include text at the bottom of the screen, like the old hit and critical hit messages, indicating which damage or kill was done to the enemy.

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if that comes for ground time to play SPAA to get these severe damage kills on heavy tanks (Falcon on Maus is what comes to my mind)

Correction:not“shared damage”,it’s “sever damage”

now just how old is that screenshot?

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if you do its silly, if you only pay like 50% of the repair cost thats fair, but would rather none

2015

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that screenshot is as far as ive been playing this game away from the genesis of warthunder

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What is that then if not severe damage?

Don’t tell me we are still pretending that kamovs should be able to fly without the entire tail boom…

they likely can IRL but dont quote me on that, their tail is not mandatory for flight,

however effects would mean that they would be a lot less stable and that it would be nose heavy (RB controls doesnt really let us see this much)

though don’t quote me on that, its just speculation on my part, but it is theoretically possible, best hing gaijins done is not class it as a kill when taking a tail off of one of the bastards so we still focus them, though if i shoot down a heli im still peppering it for another 1-2 seconds with my SPAAs cannons to make sure it can’t reply

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if that was still in the game now in high tier grb you would just see half your team vanish within the first 2 minuites

Extremely unlikely. It’s literally one 3rd of its entire fuselage lenght and there is no way they can balance all that lost weight with only the rotor pitch.

Their tail CONTROL perhaps isn’t mandatory. The weight and balance definitely is.

We have that one video of ka52 flying with only its horizontal stabilizer missing and it still jettisoned all of its weapons and flew very slowly.

Stupid idea that nobody asked for (or wanted) that only benefits those who can’t aim. Way over complicates the game and will actually encourage even more passive gameplay to avoid taking damage. Imagine you lost an engine/wingtip and are RTB, only for the match to end before you make it to the AF thus counting as a death. Really?

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