a means to introduce more spaghetti math to hide reward payouts decreases
This is what I’m suspecting, the whole economy behind the game is so convoluted and confusing with even the most basic concepts still not being understood after a decade, nobody still knows how activity is measured exactly or how anything is really measured or how systems work.
We saw the exact same thing with the scouting last week, people thinking it’s a good thing because they did not understand how it worked in the first place, and Gaijin abuses that to mislead players into thinking it’s a great thing for them.
What exactly did the numbers look like before, does severe damage replace assists, how much were assists even? The person who would have gotten a kill only gets 40% now as well.
And all of this hinges on a system properly working, which would be unlikely.
There are cases where the solution would be for the game to clarify or re-define what a kill is. Plane with no wings, no controls on its way down, with dead pilot… that is a kill (if it is not then it should be)
Like I’ve said this is probably solved with minor corrections to the game rather than adding over-complicated mechanics. This is just my opinion…
I have tryed several planes. The only thing bothers me is when I play as fighters and severly damaged the enemys,It always show “shared damage” with big red letters, which always remind me the “enemy killed” message, and I flue away. SO PLEASE DO NOT SHOW THIS DAMAGE MESSAGE WITH BIG RED LETTERS!!!
This is stupid and will cause the exact opposite effect. I will not pick a fight at the end of the game, knowing that, even if I win with some damage, I’ll get a death and I’ll have to pay for the plane without any chance to repair it on the airport.
You see, it is an issue with how the game defines a kill, if a plane has no chance of surviving, then it should instantly be a kill and it flying or falling down in flames it is just an animation…
but, interesting that you should mention the managing of ammo, someone that did 90% of the damage but ran out of ammo, the enemy plane is still flyable and escaping, and some team mate comes in and finishes it with one shot then who gets the kill?
Should the person that spent a gazillion bullets get something? definitely, but because of managing his resources could not or would not make the kill, then other team mate should get the kill.
However, the current kill message can be confusing and should include text at the bottom of the screen, like the old hit and critical hit messages, indicating which damage or kill was done to the enemy.
they likely can IRL but dont quote me on that, their tail is not mandatory for flight,
however effects would mean that they would be a lot less stable and that it would be nose heavy (RB controls doesnt really let us see this much)
though don’t quote me on that, its just speculation on my part, but it is theoretically possible, best hing gaijins done is not class it as a kill when taking a tail off of one of the bastards so we still focus them, though if i shoot down a heli im still peppering it for another 1-2 seconds with my SPAAs cannons to make sure it can’t reply
Extremely unlikely. It’s literally one 3rd of its entire fuselage lenght and there is no way they can balance all that lost weight with only the rotor pitch.
Their tail CONTROL perhaps isn’t mandatory. The weight and balance definitely is.
We have that one video of ka52 flying with only its horizontal stabilizer missing and it still jettisoned all of its weapons and flew very slowly.
Stupid idea that nobody asked for (or wanted) that only benefits those who can’t aim. Way over complicates the game and will actually encourage even more passive gameplay to avoid taking damage. Imagine you lost an engine/wingtip and are RTB, only for the match to end before you make it to the AF thus counting as a death. Really?