Have you got any evidence for that? I think I recall a rough sketch for a proposed bomb bay gun pack, but I’ve done a lot of reading about the Buccaneer and never seen anything to suggest one was actually tested.
Is the Pave Spike TGP ever going to get refitted to any of the US aircraft (in the US tree) that could equip it?
The F-4E and F-4C / -4D could really use another look as US airframes in general rarely ever seem to have access to their full spectrum of ordnance, or other features(e.g. AN/ASX-1 TISEO) that for all intents and purposes should be present, but aren’t for some reason considering that they are already implemented on what is practically the same vehicles in other trees ( Kurnass 2000)?
The Kormorans aren’t even sea skimming in game though, as long as the point of aim remains brokenly set as the top of the tallest point on a ship they’re more than likely going to overshoot on side aspect launches or will fuze on a mast and do minimal shrapnel damage to the ships
Nice to get a Buck without having only AIM-9B’s, time to get grinding with the Sea Harrier.
Yeah they are not sea skimming AShMs. But do they not appraoch the target at a low altitude? (some time since ive fired it at a ship, i dont remember) I believe the problem was that it always attacked the centre of the hitbox, and the hitbox was a rectangle that included all of the ship. Thus causing the centre of the hitbox of most ships to be empty air.
But we will see how it is implemented on the devstream
TV but not electro optical like Maverick. The pilots literally fly the missile in. Similar to TV missiles on helicopters in Battlefield 2 if you’re not too young for that haha.
That vehicle also sits at a higher BR. Though they might be added when they do separate BR’s for Ground and Air.
The question now is will they be modelled like that
Iirc it was in the original specification, but was quickly dropped and never left paper
… Oh the poor flareless subsonics.
Another insult to injury.
The specific versions of the F-4 in the US tree never really made complete sense. they should have alternated between the services with;
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The F-110A / F-4B to serve as the basic A2A capable & dumb ordnance, introductory F-4 variant.
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The F-4D / early F-4E (Block 45 or earlier) to introduce guided A2G ordnance (LGB / early EO, AGM-62, -65 & GBU-8) and not so great targeting pods (Pave Knife & -Tack).
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The F-4J to advanced A2A capability (PD radar, among other changes, like the HMD and better missiles) while still providing a reason to fly the USAF F-4s in Ground modes.
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Then the F-4E(Late) (block 48~62) / -4G to bring things to their best possible state for A2G (AGM-65D, AIM-7F, GBU-15 & Anti-Radiation, etc.).
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and that still leaves the F-4C & -4S to bring things together as premium / event reward options.
It gets onboard countermeasures, pretty much very similar to the Sea Harrier.
Well if not it will be reported haha.
I’m not talking about the Bucc, obviously. I’m talking about the poor flareless subsonics it will get to stomp on along with the A-10 and Su-25.
Womp womp 🤷🏼
On a gunless jet that can’t dogfight… Just jump on them from above or leave them to your jets that have flares.
They make a lot more sense then your suggestion.
I believe BF3 also had that but i could also be confusing it with 2
so like the AJS37 ?
They just fly in a straight line towards the ship from whatever alt you fire them, if you fire at low alt there’s a high chance of them going into terrain, they’re just horribly modeled allround