Dev Server Feedback Update - Heavy Cavalry

The suggestions I’m making are small things that help a lot; we shouldn’t be complacent.

im all for giving the kfir those things but its br is already justified

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AIM-54C+ improved kill probability bug report

Which contradicts a major post in 2021. They clearly stated that, since they dont want classified data, they would do some estimating and allow secondary sources.

Obviously this was a lie, and their current standards contradicts their oublic stance on classified data.

So either they intend to brutally punish nations who protect their war assets and reward those who make stuff up and publicize it… or they intend to make good on their words from 2021.

Wait has the second one released yet? First one was already irrelevant enough

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EXCEPT the AIM-54C and C+ have same performance IRL the only differences are coolant and ECCM

the AIM-54C should be buffed but i dont think the D should recieve a single buff till its made a techtree we dont need more OP premium slop

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Yeah idk how why gaijin is so afraid to fix the aim54c/c+. Right now it can only ever kill people who are trying to multipatch. If one even notch for one second the missile is gone, easily the worst arh in the game. (And that is only from facing it, I haven’t used it myself) I don’t think I remember last time I died to a aim54.

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No, they don’t. The C+ has the AMRAAM’s TWT emitter granting it far superior radar emission strength and clarity, especially when paired with the F-14D’s AN/APG-71 digital radar. The C+ is 66.6…% more reliable than the C in air-to-air combat. It is completely gimped in its current state. As for the D being a premium, yeah shit sucks. But they can AT LEAST make the thing accurate with its weaponry

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Tornado GR.1 should get ALARM.
I know that if it does get it, that it would go up to 11.7. that is perfectly fine. why? There are quite literally 0 11.3 ground vehicles in the British tech tree, the tornado is already facing 11.7-12.0+ matches in ground. If this also changes its air battle ratting as well, that would also be fine because its mostly in up tiers anyways. The plane is already facing11.7 aircraft most of the time anyways.

It would not make the platform worse.

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I genuinely don’t understand what you guys are doing with the Nuclear Escalation game mode. You’re destroying it for no reason when the solution is very simple. Some issues that are aiding in the destruction of this game mode are listed below. (please guys, seriously this game mode has so much potential)

All radar sites still being omniscient. Having them turn their radars on as soon as an aircraft enters their range (when they would’ve had no idea that aircraft was there because no radar) is ruining the SEAD/DEAD gameplay.

Spotting distance is extremely low, with the last known position of enemies not being displayed on the map when it most definitely should. This would assist in spatial awareness a ton and alleviate the feeling that you’re flying in blind and just reacting to whatever is in front of you.

BUKs engaging you as SOON as you get your landing gear off the runway is just sapping the life out of the “NATO” side of the game. You cannot leave multipathing and if you do, due to the BUKs having unlimited ammo, you have a very limited span of time where you can employ weaponry safely against the other SAMs that are also actively engaging you. In my experience, 90% of my deaths are to SAMs before I can even get a ground kill, especially early game. You need to make SEAD more enjoyable and more effective.

Not sure if this is a bug or not, but right now on the dev server, the lock on for the AGM-88s will sometimes lock on, then unlock a target over and over again. When you attempt to fire the missile, the HARM will just fly off into space having not locked anything.

A lot of the time, the SPAA will spawn INSIDE a building and still be able to fire out of it while being completely indestructible unless the building is destroyed.

Biggest issue right now for me probably lies between the spotting distance and the complete over-saturation of SAMs on the map. Either spread the map out more (and thus the SAMs) or decrease the number of SAMs on the map (or make them simpler to kill!) I’ve played this game mode from the start, and honestly your best version of it was near the very beginning. Please listen to our feedback and make this a great game mode, I really want to see it succeed. Thanks

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F-14D weaponry

You may have already noticed on the dev server that both the F-14B and D have received AIM-9M missiles to replace the previous AIM-9L. The F-14D also had its AIM-54A/C replaced with the AIM-54C+. The previous variant was removed from the options, the new version will be functionally identical in performance to the existing C model, just with different cooling methods.

You’ve greatly disappointed our community. I can only say one thing: don’t expect it to sell well; even selling it will be difficult if you don’t address the community’s requests and needs.
https://www.designation-systems.net/dusrm/m-54.html
https://www.navair.navy.mil/node/12701


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You never did you only ever said arguing is pointless.

@Smin1080p_WT will bullet hell be returning anytime soon? It was such a fun mode, and I hope it isn’t forgotten

I think u should add aim 120A (at least) to f14D
As u said new f16 for france(premium) will have aim120
And in its current br f14d will be bad becouse it will always go up against su30mk and those new f16(RVV and aim 120 )so it will be hard to kill anything ( those new aims 54c+ should be better fokurs and not just cooling system

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except this doesnt matter since every FOX-3 other than the mica use same seeker

the only difference in game would be the AIM-54C being harder to jam thats it

Lol. Pay2fast.

Somewhat true, at least for me. I don’t care about grinding and if needed for an aircraft, then I do it at its bare minmum. I wanted an F-16C/A10C and I grinded for getting it as there was no premium. I stopped grinding at F9F the naval tree, but this makes me not having the US F-18 or the Tomcat.

Now I got the Tomcat and I have my Maverik effect. All I wanted. Job done.

Its anyway just a collection aircraft, as at BR12 its mostly useless. But thats reminds me on other premium and non premium too. They are there to die.

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My feedback is that you should also take feedback from players trying to enjoy prop planes and early jets.

Some points:

  • Maps are all the same and uninteresting
  • Only fighters matter
  • Bombers have become a meme with how little it takes to destroy them. With internal bombs blowing up being the cherry on top
  • Often it takes 5 minutes and the game is decided by fighters wiping half the team or more

Things that have been lost since the launch:

  • Torpedo bombing or attacking naval targets in general
  • Accomplishment of destroying high value ground targets
  • Intercepting bombers with heavy weaponry
  • Bombers being high value targets instead of free xp piñatas
  • Maps tailored to the role of specialized aircraft

Where are my trains to attack?
Where are my bridges to blow up?
Where are my landing ships to destroy?
Where are my high altitude fights?
Where are my targets for AP and incendiary bombs?
Where is my hole in my left wing?

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To be fair hours played doesn’t always equal experience. If someone for example has a thousand games in an MBT and still go negative in it, their opinions on certain ground related things are still questionable.

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can we keep the M829A2 on the tanks it gonna get removed from please…let it be a player choice to take what rounds they want

Can we please finally get the Harrier GR7 reduced in Arcade battles? 13.0 in arcade whilst 12.3 in RB has to be an aberration.