Detail module patch is the worst

Japan and France with the last patch and the UK and Israel with this patch will receive the detailed module nerf, when on earth will they receive the Russian tanks?
Before that, do they have any intention of putting in detailed modules? If the equipment that comes out every patch is modern vehicle, they’re all released with detailed modules. But not in Russia. There are no modules added in BMPT, PantsirSM, and T90Marena
It’s rather severe. They put 5mm armored plates around the most important ammunition depot that don’t create any debris. “Better be shoot at weak spot” ?

There’s an indication that the shrapnel hit the crew, but there’s no damage at all. To prevent this kind of situation, we’ve added a submodule, but the fact that no additional modules are added to the Russian tanks that cause this kind of situation the most makes the game unpleasant. They’re not strong in armor, good firepower, or good mobility, but they’re strong in RNG in realistic games.
This experience gives a very unpleasant experience that I lost because the dice number came out small, not my skill. Unfairness in the pvp game is serious. Even if it took time, they should have applied it all at once

1 Like

Soviet tanks were the first to receive modules in War Thunder.
& the tank you mentioned has modules as well.

It’s not fair compared to other countries to end up with no damage when hit on the side or with only the automatic loader broken

It’s fair since people asked for modules or a way to deal more meaningful damage, Gaijin gave it to people, there had a community consensus and a vote, majority voted in favour of detailed modules, so it’s now implemented, it’s not a nerf but a fair treatment to all nations.

The hit analysis is recorded client side and might not always correctly show what happened. I recommend looking at the same shot in the server replay (not client replay) to see if there are any differences in what the client (your game) thinks happened versus what the server saw and what actually happened.

Is there a case where there is no damage or incapacitation when the patch is applied and another country is hit on the side? Not at all. At least the rotation has been destroyed, making an immediate counterattack difficult
And it was decided by voting, but the users wanted a patch that would disable everyone if they had at least attacked first, not a patch that would benefit a particular country
So after a Russian tank is penetrated through a weakness area or side, does it suffer as much significant damage as any other country with a 100% chance?
I’m comparing it with other countries’ detailed modules, and the detailed module patches with completely different values from the comparison are unreasonable patches

I know it can be inaccurate, but the fact that there is no damage after the penetration despite the correct shot means the module patch has failed

Or there was actually no penetration according to the server. I’ve seen that happen previously where the hit analysis shows a shot go through with no damage at all and when watching the server replay the shot did not penetrate.

The second question is why something that would nerf a certain tank gets added straight to western tanks while Russian tanks receives it months later or not at all.

The auto-loader module did not nerf russian tanks at all infact it made it a little bit difficult to hit the ammo which previously was easier to hit.

Third question is why Russia receives less nerfs compared to NATO nations.

I’m not saying there’s a BIAS, i’m simply pointing out what i’ve seen and experienced.

In that case, I hate it even more. It means that the shell didn’t even penetrate, even though it was almost vertical

You will have to look at the server replay to know. you might even have missed, who knows.