(poll is slightly in jest but still)
- Yes, all glory to the swingfire missile!
- No, buuu to unique things!
Now hear me out before “but infantry…” x y z etc, this isn’t that, its different and is more akin to the use of the new deployable SAM system but more niche and internal to a single vehicle over a platoon of them. I will explain how it is different further on.
Basically, the swingfire base system IRL has the ability for the operator to take the control system and dismount the vehicle allowing them to fire from a position up to 75m away. My proposal is for gaijin to now give us this capacity given that we now also have this for SAM systems (something that was not a feature in the game before). In effect when deployed, he will take the place of the RADAR system, and the swingfire will act like the base launcher platforms.
This is a highly unique capability that very few systems IRL could do and would arguably be a fun and interesting system to make swingfire stand out from the rest of the ATGM systems in game.
The basic concept would be as follows,
The swingfire carrying vehicle will have the ability to deploy and collect (an expanded feature but I would hope doable, if not just deploy) its operator who will then be able to move up to 75m away form the vehicle. when missiles are fired, the missile will automatically (using the current saclos system anyway) turn to follow the direction if the controller.
When it goes in front, we can either continue with SACLOS controls, or if gaijin want to “balance” it down a bit, push it to MCLOS (IIRC under this system it required MCLOS after it turns and is collected by the sight system but I am not 100% sure).
The operator then controls the missile into the target.
The player can bounce between the vehicle and controller at will, and when next to each other allow them to pick the controller back up.
If the controller is killed, it is considered the loss of a crewman. I was going to suggest possibly the loss of the vehicle as we lose the control system but might be harsh given the squishy bits man is squishy.
as gaijin have a infantry game and have done infantry related stuff in the past, it could work imo.
Timestamped video for the “visual” proof of concept of how it would work.
Now, how it is different to dismounts.
Well simply put, the controller isn’t taking weapons out the back to use, they are explicitly still in control of the weapons fired from the vehicle, this is completely different to dismounts that would then be operating/able to operate without the carrier unit under their own strength/weapons. The operator is literally using the same controls, just that they got out the vehicle and went on a moonlit walk.
For balance also, don’t let the controller cap the flag/reload the tank either lol.
Now I know that there’s only 2 swingfire vehicles in WT currently, but we have room for a whole fleet of them in potential vehicles, I think it would be grand to make this missile much more realistic and unique so when those vehicles come into the game, they can hit the ground running and be able to take advantage of 1 of the main points as to why the system exists.