Deep Strike: Attack and Defend Important Infrastructure!

Yea.

Like others said already the historical MM is interesting experience but I think it kinda distracts from the main purpose of the event, being the mission objectives. I would’ve liked to see a greater variety of aircraft to choose from and have them be more equal in capability.

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Sinai - Low Cloud Cover

And AI AA through clouds lol building number dropped from 141 to 140 with the whole 25min

And why cold war assets…
And 0 effort in balancing player counts

Large zone looks cool keep it on.

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The solution is simple: add a separate game mode with BR based matchmaking like Air Realistic Battles, but without markers and using Simulator maps.
Add a second bar underneath the existing one. The top bar would function as it always has, while the bottom bar would be for a new mechanic focused on destroying SEAD or Deep Striker objectives. Everything would take place on the same map, with airbases distributed like in Simulator mode. The match wouldn’t end until both bars are depleted to zero.

This way, you have roles for destroying SEAD/Deep Strike targets and for destroying the enemy’s main force. This creates multiple mandatory roles within a single match that must be fulfilled to achieve victory.

Furthermore, players cannot be limited to using only aircraft with the green diamond “Attacker” symbol, especially since they are scarce at high tiers. This is why multi role aircraft like the Eurofighter exist, which are capable of performing any type of role.

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Gaijin if added SEAD without anti radiation missiles then better let us play with the f100 super sabre fighting with mig17 than give us f4e full load fighting with mig21 this is nonsense.

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I don’t know if the person who created this task has ever played games. I suspect he has never played them. Perhaps he just wants to make this mission extremely bad to destroy such attempts? This is an impossible task for the attacking side. Under the harassment of MIG, completing an attack requires quick in and out, but the number and types of mission targets demand a large amount of ammunition for precise attacks. The attacking side does not have enough ammunition and time to cover every target. The only promising way to succeed is for a large number of players to launch attacks from high altitudes, but this is impossible under the threat of MIG.
Just like the SEAD mission, the stupid mission design ruined the entire mission. It’s neither balanced nor fun.

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Yeah, ive been finding this too. Its not hard to get in and out, but there is no way you can actually deal enough damage to destroy all the targets which makes it practically impossible to win, and the level of precision required is impossible if you actually want to survive. I dont necessarily mind specific targets over “base HP” (if anything I prefer it) but there shouldnt be a requirement to destroy everything, only to take out X amount of buildings to “destroy” the target.

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Mw the ticket system is super suitable and adjustable for the win condition

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Yeah, Didnt even think about tickets to be honest, but you are right.

doesnt even need any new mechanics when existing mechanics already exists for exactly this.

My problem with this mode is that you cant climb otherwise your going to get shot down by migs, but if you play the objective then your getting killed by the ZSU, while going mach and flying away

Usa could get the F4S and they would still lose.

There is just too much opponents and objectives for F4 team compared to the migs.

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The safest method is to carry out a pop up loft attack. But there is not enough ammunition and time to destroy most of the targets. Not to mention that additional aircraft for escort missions are also needed to ensure that the attack aircraft are not destroyed by the MIG when entering and leaving.

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Have you been finding CCRP is working right?

Ive had multiple runs where it just doesnt release a single bomb. Though getting the CCRP marker onto the base is annoying as hell. The refinery if nothing else should be visible on the map

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I think it’s good. I successfully carried out several attacks and got hits.

I’ve tried 3 times now and its only worked once. Had to rapidly switch to CCIP and manually engage.

Though its impossible to really do consistant damage on follow up attacks because of how the base damage works

might be the F-4E. Im use to the Tonka, Jag, Buc, Harrier, etc for CCRP attacks

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I don’t know what BUG you’ve encountered. I carried out two CCRP drops, and the bombs were released at the correct positions.

I played 3 rounds, 2 as USSR, 1 as USA:

USSR:
Had plenty of fun flying low undetected by radar and sneaking behind F-4s.
Also hunting for helicopters was also a fun thing to do.

USA:
The F4s are definitely a bit overloaded, generally the option to take a lighter loadout would be nice, nevertheless I managed to score 3 kills with air to air missiles.

I like the lack of markers, makes it much more enjoyable to sneak around enemies. Ofcourse with more jet variety and loadout variety it would be great.

Additionally the defender team definitely has had the upper hand, the ground AA is strong, I died to it having no idea it was even there.
I think the AA should be visible on the map as soon it has been detected by the attacking team so there is this “information sharing” component on it.

Maybe change the numbers, a few less defenders than attacker, they are defending after all and got the upper hand.

In general, the game mode has great potential with some tweaking, it made me feel a lot more enganged than the braindead flying left and then turning right with jets.

Thank you for this gaijin, please make it permament, it doesnt have to replace the current ARB mode, it can be a separate addition.

5 Likes

Asymmetrical battles my beloved

Use squad marks and 3rd person target stab marking, though ccrp won’t cover a large area. These buildings need absolute precise hits to kill…

Which brings the story back to FFARs.

Yeah, ive just been creating the CCRP marker by pointing my nose at the target doing it the old fashion way. and then using sequential release to drop 1000lb over a spread. But yeah, the requirement for precision is a bit wierd. I only get 2-4 targets destroyed per run when dropping a dozen 1000lb bombs

problem is I use the Mighty mouse rockets and so I cant really loft them