Nerf Roma it’s killing Yamamos. 8 to 0 K/D. IRL it never kill anyone. Nurf now.
Probably we should nerf it’s accuracy even further, and reload to 0.5 RPM
Btw. i got no Roma therefore i know how it’s played.
Almost 10 to 1 it’s ridiculous
Nerf Roma it’s killing Yamamos. 8 to 0 K/D. IRL it never kill anyone. Nurf now.
Probably we should nerf it’s accuracy even further, and reload to 0.5 RPM
Btw. i got no Roma therefore i know how it’s played.
your individual statistics mean little if anything. I have KD of 9.0 on Pzr IV F2. its global all time KD is 0.96.
should the Pzr. IV F2 be balanced around how well I do in it, or around how well general playerbase does well with it?
It’s not mine.
Problem I have with this is people don’t really play to win, the reward for doing so is a measly 1.44 instead of 1.20? RP/SL mulitplier. There is no MMR, the teams are mixed and make no historical or realistic sense so you can’t even really LARP as say the russians beating the germans or russia beating america etc. etc. And matches pretty much are over around 5 minute mark in most cases.
In a game like SQUAD where there exists roles that have a giant impact on the match outcome without getting any kills etc. and the teams make realistic sense and people stick around for over an hour sometimes for a win I would say KDR doesn’t matter. For instance the guy running logistics all game with no kills will have a bigger impact than a sniper with 20 in a lot of cases. Or the engineer/sapper that takes out 2 radios and goes 1-4 will have more impact than a guy with 40 kills.
But in this game selfless acts for the good of the team like capping points when its suicide or high risk, or holding down the flank even though you barely see anything all match etc. are basically just punished by bad RP/SL gains.
I wish it wasn’t this way, I would love for the game to have longer matches, voice chat with people communicating and working together to win, but sadly after idk how many thousands of hours in this game the conclusion I’ve come to is its just a solo game, where you are not only fighting the other team, but your own for RP/SL, and to that end not much else matters besides KDR. Maybe I’m just really jaded at this point though.
SQUAD is another game I have thousands of hours in, I pretty much exclusively play SL/Commander and its not the most fun role to play, you have a ton of chores and often times its better to play driving simulator and set up spawn networks than it is to actually engage in combat. So I do like playing to win and doing things others don’t want to do for that end, but I just don’t see the point in WT.
I have ground out entire trees just playing vehicles I enjoy and not even thinking about RP/SL. With Object279 I did both the entire ground and helicopter tree of USSR, while not even playing/using those top-tier vehicles. This argument simply doesn’t resonate with me. I play for the win, for the team, that’s what keeps me coming back. You shouldn’t need more RP/SL gains to play for the team win in a team game.
People in this game do everything to try make themselves to top-tier, as soon as possible, and then wonder why they’re miserable. Then when you suggest they actually try playing the tree, they’ll give you some rubbish, ‘butt buttt I am a modern vehicle enthusiast wahhh wahhh’.
Anyway, you don’t have to agree with me, but I come to this game and I have a genuinely good time playing without a squad and setting out and making it work with the randoms I have on my team each round. There’s nothing like having a come back win working with total strangers.
Edit: I think when I changed my focus and mindset from focussing on unlocking new vehicles, to appreciating the fun lineups I have access to, my fun increased considerably.
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