You don’t get to tell people that NRB is somehow objectively better than NAB - for yourself by all means, but otherwise it is nonsense judgemental bulldust.
I don’t think most people who say “Naval is dead” actually mean that it has no players. It’s more about the fact that nowadays you’re basically facing AI bots in every battle.
Some players thought that the major update, which mostly focused on Naval and added iconic battleships to the game, would somehow make the mode popular, but it didn’t.
It looks especially bad when you compare Naval to Air or Ground modes. I think this graph is more interesting, as it shows the difference in popularity more clearly:
In July, Naval made up only about 2.66% of total Ground sessions and just 6.62% of total Air sessions. So there’s no doubt that Naval’s popularity is marginal compared to other game modes.
The popularity of a game mode directly translates into revenue - the more popular the mode, the more money it generates.
The problem is, developing the Naval mode doesn’t cost only 2.66% compared to developing the Ground mode. So there’s a valid question: how long will Naval continue to be developed?
We saw a similar situation with Helicopter PvE and nowadays it’s completely abandoned by the devs. They don’t even care about major bugs, like broken objectives, that make the mode frustrating to play.
I don’t think Naval has a bright future in War Thunder. If you really think about it, how many updates could still significantly boost its player base? Submarines, maybe aircraft carriers, or modern missile ships and that’s about it. But how much effort, time, and money would it take to implement those into the game? At this point, it’s more a question of whether it will ever happen at all.
From my perspective, the Leviathans update was a disaster. If the Naval player base had grown five to ten times after that update, it would have been a success, but it never happened. From the devs perspective, it doesn’t really matter whether Naval’s popularity compared to Ground is 1.5% or 2.6%. Those are still marginal numbers, effectively meaningless. I think that’s what people mean when they say “Naval is dead”.
Do you understand that naval battles had way longer sessions than ground and even longer than air, especially on 5.3+. And with much distant respawns and nerf to accuracy on all guns 100+mm, which came with update, they become even longer even on low tiers. Where avarage player get 5 sessions on airbattles, naval player get 1. And with single respawn tendency in ground, their battles shortened too.
So it’s spherical cow in a vacuum you comparing there.
And even with all downsides of WT naval and it’s problems and bugs, it is still more popular than WOWs in terms of numbers of players.
Yes, I do understand that. At the same time, at lower BRs, Naval Arcade battles can be very short. I even have some 5 minutes battles with coastal vessels on my channel. Naval isn’t only about slow-paced battleships at 6.3 BR and above.
So even you admit here that the difference at average isn’t huge. Even if we count 4 sessions for Naval players at average (instead of your estimated 4.5), that’s just 20% difference. It doesn’t change that much.
EDIT: I see you edited your message and changed 4-5 to 1. Now it doesn’t make any sense at all - it’s clearly trolling. Even if every Naval battle lasted the maximum possible 25 minutes (which is obviously not true), that would mean other game modes have battles lasting only 5 minutes at average. At this point, you might as well say that other game modes have average battles lasting 5 seconds, and then do the math to “prove” that Naval is more popular than Air and Ground.
It was a typo, i corrected it, it’s one instead of 4-5.
Your all “costal” games 110k vs 450k of 3.3-5.0 in numbers of players.
and 300k “sessions” versus 1.2m “sessions”
Never stated that. Only that your method is wrong, and your conclusions is far from accurate.
People don’t realize their dead mode uses as much development time as the game’s bread and butter.
Naval shills clearly had become so desperate that they resort to using such bold claims.
And then you prove it. That modes that were abandoned for two years used same dev time as “popular” modes. And that Naval is a money recipient from “popular” modes, not donor to them.
Ships don’t just appear out of thin air, same with mechanics as well. Naval got way too much attention in the Leviathans update relative to it’s popularity.
Naval is definitely living off of the success of other modes in this game.
Absolutely - as I’ve said before. I’ve been wargaming over 50 years, and naval has never been as popular as land-based games in any format - figure, board or electronic.
and I doubt it ever will be - comparing the numbers is a pointless exercise - naval has its aficionados, and there will always be fewer of them than for tanks and planes.
That doesn’t stop it being a valid form of gaming, or mean the people who do it should give it up or some such nonsense.
If you want to go down that route what are you playing WT at all since it is so much less popular than various other games?