Yeah I’d think 2x is more realistic than 3x. It will always be a very small part of the game compared to other modes.
I think RB probably has more space to grow here. It’s not just the aiming changes; it’s that in the other modes, there’s significantly more players in RB and that proportion grows the higher tier you go, so AB is acting as the gateway and RB is what you eventually switch to.
Naval has pushed against that trend for a few reasons. One was RB was a poorer experience than AB for a long time, too heavily botted (both by Gaijin and cheaters), making the air side unplayable whereas in AB it was mostly human players, so AA was much easier to deal with, and you made more cash because human players earned you more.
So what’s changed since Jan? Bots were added to Naval AB by forced 16v16, removing that advantage for planes; bots earn the same as player kills now and higher rank bots were introduced, so rewards in RB are significantly higher than AB now; and most recently AA was heavily nerfed. AB was hanging on since March in top tier only, the inverse of where a starter mode should probably be focussing; now we’ve seen RB top tier numbers actually pass AB with this latest update. (Also they haven’t slacked on the fighting cheaters, NRB is really cleaned up now compared to two years ago.)
Would it be a net win for Gaijin if naval RB continued on the current track and grew to 2% of matches and took over the higher tiers like the other RB modes have, even if AB didn’t grow or sunk a little and became the entry mode like in air and ground? Possibly? What’s looking now like stagnation could just be inversion in popularity, with growth in one mode obscuring loss in the other, that’s what I find interesting about the mode.
Is that another way of saying NRB is “getting all the love” right now, and players are responding? Probably…? What I can’t decide if that’s Gaijin’s deliberate strategy or not.