It could be argued, that it was nerfed from the get go since the Devs got sources and materials prior to addition if I recall.
Some materials were unfortunately obtained only after the MICA was added. Such as maneuverability which have yet to be reported for now. But yeah they did have materials on its range, maybe didn’t test it properly? Not sure.
Its not actually a big jump to assume the images are extremely complex considering DirectSupport has provided evisence the seeker FOV covers an area several hundred meters in radius.
Also to your point about time, at M0.5 the missile would only have ~9 seconds before impact from the moment it enters the basket, not like thats a garanteed speed at which it enters the basket, just giving an example, but within said time, it needs to take a picture, analyze the entire picture, identify a target theoretically as small as a vehicle, and adjust its target coordinates, and needs to do so twice.
How much time do you think it would take something to analyze several hundred square meters of terrain to find a single vehicle? Cuz I have a sneaking suspicion its not doing it in an instant considering the amount of footage it needs to analyze…
Its technically in a nerfed state, tho i do agree gaijin does not nerf things already implemented
Ty for the correction
I wouod also say the Typhoon was nerfed to make the F-15 relevant and the Su-30SM not DOA.
so why didnt they nerf the f-15e or rafale if they didnt want the su-30 to be doa
your argument literally has zero substance
Typhoon if implemented correctly would be the best at BVR.
BVR is all the F-15E can do.
Su-30SM was added along with Typhoon nerfs.
They limited MICA range for this reason and they limited Typhoon payload of 6 120s
Added a Su-30SM with a brand new missile 12 of them and a PESA Radar.
Rafale is unerfable, F-15E is already the poorest 14.0
so every patch something gets nerfed it is so that the new thing isnt doa
you know how ridicules that sounds
it got buffed because of a bug report
here have a small tip where you could look
apperently they took the time for a takeoff to make that report and iff the runway friction is wrong that means gaijin overcompensated
BBRCF is unaware that if they reduced the runway friction but nerfed the afterburner thrust (which he wants), they’d have to reduce the drag again so it still has the same subsonic acceleration and supercruise performance due to nerfed afterburner thrust. The current subsonic acceleration and supercruise performance is regarded as accurate.
Yeah, problem with each specific aspects of this speed and acceleration values is that they are interdependent, so if one gets changed, it’s going to change another value, and that there has been enough information and reports to know that said change would not make the plane more accurate. The game is not a perfect simulation (especially at supersonic regimes), and so some relatively unrealistic approach sometimes have to be made to make planes conform to real life values (especially for delta supersonic). Is it perfect ? Certainly not. Is it one of the least worst approach ? Maybe ?
But, fixating on one single nerf isn’t the right approach when the « fix » is going to make 2 other things inaccurate
Even if the images are extremely complex, processing them to find a target that is already known and whose predetermined shape is already recorded is quick to perform. And this is even more true since the processing is done in infrared, which limits terrain-related disturbances in the processing and makes things much easier.
Regarding the duration I gave (about 4 seconds), I assumed that the AASM was supersonic at the time of sensor activation in order to have the minimum processing time.
Now regarding the time it would take the processor to recognize a target, keeping in mind the elements mentioned previously, I would say that the processing time is less than 1 second. A modern phone takes about 1 second at most to perform a complete facial recognition, so I dare to hope that the most modern military technologies are capable of achieving at least similar durations (it is important to know that it is possible to recognize objects/elements in less than a tenth of a second currently with well-developed algorithms, so it would not surprise me if the AASM only takes a tiny amount of time to find a target). This is why taking a single image seems improbable to me and why at least several samples are made as @DirectSupport suggested
Correct, devs have already stated reducing the drag any further would be “unrealistic” in their eyes. This is what would be required to implement BBCRF’s demand of nerfing the afterburner thrust.
so something is modeled incorrectly ingame but gaijin themself dosent know what it it
So many aircraft have so many issues that I think the almighty Spaghetti code needs replacing before a lot of issues can actually be addressed
man they should just upgrade the engine atp
i dont want to know how much of the codebase is still there from IL-2
Its pretty apparent the age of the code when you look at things like Heat signatures
do you know what is funny,
Heat signatures are still modeled better than DCS
Oh they definitely know. It’s just that to make things accurate we’d need large computing power. Simulations of a plane’s physics take hours to perform, which wouldn’t be great for frame rate. So, as any game, it uses simplified physics, and, when it comes to complex systems such as a plane flying in subsonic and supersonic regimes. While for subsonic the approximations usually are pretty accurate, supersonic flow is quite a lot more complicated and many simplified model that to fail quite quickly above Mach 1.
Remember when planes physically could not reach Mach 1 a few years ago for example.
And the models usually are less accurate at high supersonic speed, or with non simple wing designs, like deltas
Not surprised. They arent even modeled even slightly in war thunder, its largely a bodged placeholder system that just using the thrust figures.
If they made any effort to actually model heat signatures in the game it would be so much better