It’s kinda silly to make things harder than they are IRL and then force yourself to use an unrealistic workaround to get around it … Like … What’s the point?
This whole argument about the overlay radar display being “unrealistic” is false.
It would only be unrealistic if it provided something that you don’t have IRL.
IRL you can read the displays much easier because you are not looking at them through another display, and the overlays simply provide the same ability: reading the displays (at least the most important ones), without having to use unrealistic workarounds (“zooming”).
I think they should remove the ability to zoom from simulator battles! It’s unrealistic! Human eyes don’t have integrated variable magnification optics!
“It’s a compromise, if you have an MFD and you cannot read it should you magically get the ability to zoom?
In a game mode masquerading as simulation?”
Hmmm
Last I checked objects didn’t appear bigger when I “focused” my eyes on them …
Well, that’s kinda the point isn’t it?
The radar overlay exists due to the limitation in computer hardware and software, making it much harder to read the MFDs than you could IRL (because you are looking at the world through another small window with limited resolution), and causing an artificial limitation that doesn’t exist (at least not to this extent) IRL and making things harder than there are IRL.
Other simulators do not need to project information on a floating display.
DCS, IL2 even F-16 had a way to look down at the control panel and the indicators.
It’s a crutch that shouldnt exist in game In the SIM format.
And the “zoom” crutch shouldn’t exist either …
Not sure why you think “your preferred crutch” (zoom) should be preferred by everyone over other crutches (radar display).
I should probably make a suggestion for the ability to see the actual MFD pages as overlays!
Imagine Rafale’s MFD radar display as overlay …!
Isn’t it sad that you can’t see that nice radar MFD when you play in 3rd person view in RB?!
In the game we have radar and RWR overlays, that are used in 3rd person view (AB & RB) and even in the cockpit view (SB) by many players (because the actual cockpit MFDs are not easily readable when looking at the world through a computer monitor with a limited resolution):
Spoiler
Spoiler
However these overlays (For radar and RWR) are generic and look the same for all planes.
While there are valid reasons that some players might prefer to use these simpler generic interfaces for all planes, I think there should be an option to allow the players to swap these generic interfaces for the actual historical interface that is shown on the plane’s MFDs in the cockpit view.
I.e. to see the historical MFD radar and RWR interface as overlays in 3rd person as well as cockpit view, instead of these generic radar and RWR overlays.
And make it two separate options (one for the radar overlay and another for RWR overlay) for maximum flexibility.
As the game has progressed into more modern planes, we now have planes with such nice looking MFD interfaces for radar and RWR display in the cockpit:
Apart from the fact that these MFD radar and RWR interfaces sometimes provide useful information that are not provided by the generic radar and RWR interface, given how much effort the devs put into designing and modeling these historical MFD interfaces, isn’t it truly a pity that most players (in AB, RB and even many in SB) don’t have the option to use these nice looking historical interfaces from their favorite aircrafts, instead of the bland generic ones?
I think they should make the scan speed dependent on the selected range scale, which is probably something in the development pipeline I would imagine …
The BARS radar is kind of weird honestly, it doesnt have anywhere near a consistant scan rate now that I look at it. I wonder if that was a mistake. Its narrow scan rate is in the same ballpark as the other ESA’s, but its wide scan rate is in a league of its own.