Dassault Rafale - Variants, Characteristics, Armament and Performance

RBE2’s scannable volume of space will still be overall much greater even if the vertical coverage is reduced once they have fixed the range. It’s still lower ranged than the RDY when it should be reaching out much further than any other radar in-game in many of the modes.

Not exactly the same thing, but would be nice to have it above the overlay radar display as well.

MFDs are cool and all but usually hard to read in WT

It would be nice to have it in SB yes

Honestly, its pretty weird they even allow the radar and RWR overlay in cockpit in sim on jets that have the appropriate cockpit displays. I wouldnt mind if they just outright removed them.

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The MFDs are kinda small and hard to read especially if you don’t play in VR

They only occupy part of the screen and monitor resolution is much more limited than pilot’s vision IRL …

A 4K display is 8 megapixels and a quick google search says human vision is around 576 megapixels …

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Its still silly having floating green in-game displays for RWR and radar in a simulation mode. I understand that some MFD’s are harder to read than others, but thats just a factor you have to consider when flying an aircraft.

Saying that its hard to read an MFD, so the game should keep the floating green boxes is like saying its hard to spot planes in sim so the spotting mechanic should be introduced into sim battles to make it easier to spot enemy jets. Its a stupid argument to try to keep a crutch in a game mode thats not supposed to have any.

I dont mind them staying if a jet outright doesn’t have the adequate display functionality in cockpit (like some cockpits don’t have a functioning RWR on earlier planes), but allowing people to retain these features when playing jets with all-glass cockpits like a Rafale, or even worse, forcing them to be on at all times in some jets that HAVE functioning RWR’s in cockpit (like the SPO-15 displays) is just ridiculous.

Not like I’m going to waste my time making a suggestion to remove them tho, since I do know the WT community loves their crutches.

As a sidenote, you can also always zoom in on the MFD if you find it hard to see:

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What I’m saying is that you shouldn’t have to

Since that’s just an artificial product of how rendering works when looking at a video game through a computer display

I.e. Something that wouldn’t be a problem IRL for some planes, it will be in the game, just due to how game rendering and monitors work

IRL the pilots don’t look at the instruments through another computer monitor …

Well, it’s already there …

The game artificially boosts the dot sizes to make them easier to spot
Again, because computer monitors have limited size and resolution …

But you don’t have to “zoom in” to see them IRL :)
So it’s just an artificial limitation due to how rendering works and the limited monitor size and resolution

Anyways, I understand the aspiration for realism.

But I disagree in this case, since these are limitations that are actually not realistic.

Stuff shouldn’t be harder to use than they are IRL …

This is just arguing in bad faith. You know by “spotting mechanic” I meant the glowing red names over enemy aircrafts seen in arcade and air RB, not how gaijin chooses to render the game itself.

Everyone would be dealing with the same “limitation” and every simulator I know of barring WT force MFD/instrument use and don’t have ppl whining that they need an overlay to help cuz its too hard to see.

At the end of the day, all you’re advocating for is a crutch that does not belong in air simulator and using whatever longshot of an argument you can pull to try to justify why this crutch totally has a place in sim. Its better to just admit that and move on than to pretend you have a good reasoning beyond “i like my crutch”.

Vast majority of things are easier than irl, a very select few are harder, that is the nature of a medium recreating something from reality.

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I understood what you meant

What I meant was that while you don’t have the exact same mechanic that you have in AB/RB (markers), you still do have another mechanic to alleviate the artificial limitations caused by looking at the world through a small window with limited resolution, and actually make the experience more realistic and akin to how it would be IRL …

Arguably doesnt, seeing as the non-linear scaling of other aircrafts makes it stupendously difficult to actually gauge size or distance anywhere near accurately like you could irl, which can lead to misidentification or misjudgment during threat assessment.

At this point were getting off topic tho, and I have a nagging feeling the arguments pointless since you will not budge from wanting to retain your crutch, and I will not budge from thinking its a crutch that has no place in a simulator mode when the appropriate interfaces are already available in the cockpit, so we should just cut it off there.

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You get round that by having to zoom on the MFD
Or analogue indicator.

Floating gauges and indicators in SIM is wrong

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You shouldn’t have to

It’s kinda silly to make things harder than they are IRL and then force yourself to use an unrealistic workaround to get around it … Like … What’s the point?

This whole argument about the overlay radar display being “unrealistic” is false.
It would only be unrealistic if it provided something that you don’t have IRL.

IRL you can read the displays much easier because you are not looking at them through another display, and the overlays simply provide the same ability: reading the displays (at least the most important ones), without having to use unrealistic workarounds (“zooming”).

I think they should remove the ability to zoom from simulator battles! It’s unrealistic! Human eyes don’t have integrated variable magnification optics!

Spoiler

Of course I’m being sarcastic …

It’s a compromise, if you have an MFD and you cannot read it should that magically be projected?
In a game mode masquerading as simulation?

Zooming has always been used to illustrate the pilot focussing on an object. No game will ever have the fidelity to match the human eyes ability.

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“It’s a compromise, if you have an MFD and you cannot read it should you magically get the ability to zoom?
In a game mode masquerading as simulation?”

Hmmm
Last I checked objects didn’t appear bigger when I “focused” my eyes on them …

Well, that’s kinda the point isn’t it?

The radar overlay exists due to the limitation in computer hardware and software, making it much harder to read the MFDs than you could IRL (because you are looking at the world through another small window with limited resolution), and causing an artificial limitation that doesn’t exist (at least not to this extent) IRL and making things harder than there are IRL.

Other simulators do not need to project information on a floating display.
DCS, IL2 even F-16 had a way to look down at the control panel and the indicators.

It’s a crutch that shouldnt exist in game In the SIM format.

To each their own!

And the “zoom” crutch shouldn’t exist either …
Not sure why you think “your preferred crutch” (zoom) should be preferred by everyone over other crutches (radar display).

I should probably make a suggestion for the ability to see the actual MFD pages as overlays!

Imagine Rafale’s MFD radar display as overlay …!
Isn’t it sad that you can’t see that nice radar MFD when you play in 3rd person view in RB?!

@k_stepanovich Please read my suggestion below:

In the game we have radar and RWR overlays, that are used in 3rd person view (AB & RB) and even in the cockpit view (SB) by many players (because the actual cockpit MFDs are not easily readable when looking at the world through a computer monitor with a limited resolution):

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However these overlays (For radar and RWR) are generic and look the same for all planes.

While there are valid reasons that some players might prefer to use these simpler generic interfaces for all planes, I think there should be an option to allow the players to swap these generic interfaces for the actual historical interface that is shown on the plane’s MFDs in the cockpit view.

I.e. to see the historical MFD radar and RWR interface as overlays in 3rd person as well as cockpit view, instead of these generic radar and RWR overlays.

And make it two separate options (one for the radar overlay and another for RWR overlay) for maximum flexibility.

As the game has progressed into more modern planes, we now have planes with such nice looking MFD interfaces for radar and RWR display in the cockpit:

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Apart from the fact that these MFD radar and RWR interfaces sometimes provide useful information that are not provided by the generic radar and RWR interface, given how much effort the devs put into designing and modeling these historical MFD interfaces, isn’t it truly a pity that most players (in AB, RB and even many in SB) don’t have the option to use these nice looking historical interfaces from their favorite aircrafts, instead of the bland generic ones?

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you can add a thread on the suggestion board, it may be ignored here and this would be a pretty cool feature imo so be sure to suggest it there !

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AASM Hammer is missing ability to hit targets behind aircraft // Gaijin.net // Issues

Thanks to @totolescargo for a good source of his that was included.

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Never get on the bad side of Safran

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