Dassault Rafale - Variants, Characteristics, Armament and Performance

No it did have same rip speed on the deck, it can reach higher speed in hotter maps which is already same in live server

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Bug report indicates Maximum speed should be 800knots.

Current Live server top speed is 750 knot which is 1389km, increased rip speed gives us current structure limit aka 1458km.

With 5 percent speed bonus it will be able to reach 1556 km on deck.

So yes when changes happens Rafale will become faster on deck.

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All the new changes in details.

Spoiler

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Where to see these?

WT Snail mine Discord.

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soooo, how much of a difference does this make ?

Because I did some testing but couldn’t find much difference

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thanks

Reports since I last posted, although one got fixed today.
Magic 2 missing on the weapons display for Rafale // Gaijin.net // Issues

Rafale’s TV sensor should provide accurate position to IRST // Gaijin.net // Issues

Rafale should have the option to disable angle-of-attack limits // Gaijin.net // Issues

Rafale incorrect SHOOT cue modeling // Gaijin.net // Issues

Map marker bug // Gaijin.net // Issues

Rafale’s Radar and IRST should compensate field of regard // Gaijin.net // Issues

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@WreckingAres283 brought it to my attention today, targeting pods now have a laser range of 30km. Just tested it and it’s true.

Good news for the Rafale especially so that when they eventually implement the ability to fire MICA EM/IR through the TV sensor, you can do it at 30km as opposed to 20km.

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you can now see your targets on the IRST alot easier
image

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Rafale fighters monitoring the skies over Ariane 6 launch.

Spoiler

Original tweet.

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Unfortunately the structural limit still the same at deck

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If they dont change it before the patch drops it should be reported again.

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Had a bit of an odd experience on dev just now, asking you folks, is MICA going for chaff easier or was I just unlucky? Launched 4 of them and only the 4th wasn’t defeated. I might have had a bad launch angle, but was about the same I’d launch usually.

Sensor view replay would be needed to know whats going on. Lots of ppl shoot ARH’s “like they always do” and it turns out to be a poor shot or a good defense on the enemies side, and not some issue with the missile.

iirc the MICA on the dev server is buffed compared to the live server as well.

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@DirectSupport hey i just wanted to ask, whats up with the HMCS on the in game rafale, most document states that the scorpion hmcs is a part of the f4.1 designation, but the rafale designation in game is called f3r, is the naming wrong or should it not have hmcs?

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Scorpion HMCS was tested on F.3R and as such could be added by “technical possibility”.


Another report;

https://community.gaijin.net/issues/p/warthunder/i/lyfEdblkqMUr

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TBF the IRST on the German Eurofighter could also be added as a “technical possibility”

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Don’t say that, people here don’t like it when you point that out

well now it is to late