Dassault Rafale - Variants, Characteristics, Armament and Performance

Why is the wing rip speed only ~1450 anyway? What makes Gaijin think that?

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not too sure

Last I heard, the speed is limited to preserve the RAM coating, Gaijin took that as a structural limit.

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even the ‘structural’ limit modeling is not entirely correct as the wings wont immediately snap off when you go above that speed

Bruh

I don’t know of any source that supports the RAM coating speed limit hypothesis. An trust me I’d love to get my hands on one.

It is mostly said because the rafale has a similar enough airframe compared to the eurofighter and the limit seems really low especially when you go from the mirage to him, but it’s more of a guess still looks to be it but yeah can’t prove it without source.

I chalk that up to software limitation, the code cannot account for everything, so you just slap a hard limit and warn the players before they hit it. It also works as a gameplay thing, you ignore the limitations, you get punished.

Similarly, the wood&cloth Yaks overspeeding would result in the skin tearing off the wing rather than the wing snapping, yet in the game they snap anyway so that everyone’s plane function close enough to one another to ensure a “competitive” environment.

Do we even know what the source for the current limit is ?
Also even if it were to be a coating limit, methinks it’s the sort of things that falls under the whole “No technical mishaps” rule that happen to be one of the few stable rules that Gaijin adheres to…

I don’t remember it exactly, but there was one on the official site of dassault that is why the speed limit got reduced another time.

Report was made using the official 750 kts figure from the Dassault website.

It was higher on patch day.

No Blackout/Redout Effects if G-LOC’d while NVD is active

https://community.gaijin.net/issues/p/warthunder/i/tSG7m684cInJ

This is quite annoying with all the night/evening air battles lately (that you can’t even opt out of unlike ground battles).

Would appreciate it if you could forward it.

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Rafale inconsistent and asymmetric HMD zone in the cockpit

https://community.gaijin.net/issues/p/warthunder/i/bJJWC05GChM5

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Scorpion HMD shouldn’t be negatively affected by NVG

https://community.gaijin.net/issues/p/warthunder/i/n5r9UyFmmael

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Rafale wrong rollrate

https://community.gaijin.net/issues/p/warthunder/i/H3JGA8wuSyNZ

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All Handled, thanks for your reports.

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If you want complete accuracy, then the NVG must provide a limited field of view.
Screen_190119_092319.thumb.png.a663486fbdbf407facf072932b19cec7

Does this mean that only modern RWRs could detect AESA Radar emissions?

Well, the FoV depends on the specific NVG that you are wearing …

I wouldn’t mind having realistic NVG FoV but this is something that affects all planes.

This is a more realistic example of how the limited FoV works when using NVGs;

The actual pilots eye would see pretty much the entire cockpit but lose peripherals

Scorpion HMD shouldn’t be negatively affected by NVG

This also affects all HMDs with NVG, not just the Scorpion. I don’t know of any HMDs that have the display behind the NVG.

Nope. You can clearly see that peripheral vision is not lost, and in front of him in the NVG the pilot sees a rather narrow sector, since the eye is not close to the NVG eyepieces. AN/AVS-9 FoV is 40 degrees. The game screen’s Fov is about 100-120 degrees, I think. Therefore, the picture I provided above is quite accurate.
Scorpion_HMSD