I don’t remember it exactly, but there was one on the official site of dassault that is why the speed limit got reduced another time.
Report was made using the official 750 kts figure from the Dassault website.
It was higher on patch day.
No Blackout/Redout Effects if G-LOC’d while NVD is active
https://community.gaijin.net/issues/p/warthunder/i/tSG7m684cInJ
This is quite annoying with all the night/evening air battles lately (that you can’t even opt out of unlike ground battles).
Would appreciate it if you could forward it.
Rafale inconsistent and asymmetric HMD zone in the cockpit
https://community.gaijin.net/issues/p/warthunder/i/bJJWC05GChM5
Scorpion HMD shouldn’t be negatively affected by NVG
https://community.gaijin.net/issues/p/warthunder/i/n5r9UyFmmael
All Handled, thanks for your reports.
If you want complete accuracy, then the NVG must provide a limited field of view.
Does this mean that only modern RWRs could detect AESA Radar emissions?
Well, the FoV depends on the specific NVG that you are wearing …
I wouldn’t mind having realistic NVG FoV but this is something that affects all planes.
This is a more realistic example of how the limited FoV works when using NVGs;
The actual pilots eye would see pretty much the entire cockpit but lose peripherals
Scorpion HMD shouldn’t be negatively affected by NVG
This also affects all HMDs with NVG, not just the Scorpion. I don’t know of any HMDs that have the display behind the NVG.
Nope. You can clearly see that peripheral vision is not lost, and in front of him in the NVG the pilot sees a rather narrow sector, since the eye is not close to the NVG eyepieces. AN/AVS-9 FoV is 40 degrees. The game screen’s Fov is about 100-120 degrees, I think. Therefore, the picture I provided above is quite accurate.
Rafale pilots NVG, despite having dual tubes peripheral vision still will be impacted.
USAF and others are looking at quad tube panoramic setups for that exact reason
PNVG, despite its wider FoV, will still have a limited vertical field of view. Something like this
I didn’t mean it is lost, as in not visible … I mean to say there is not NVG coverage as there is in-game with a filter over your entire screen and FoV.
In my example you can’t see around it because on a tank there are no cockpit lights illuminating your peripheral vision. Still, a pilot will not see much outside of the cockpit from peripherals at night and I’m not sure that would be an easy task to model in the game. Perhaps it can be a better feature for VR / sim.
From what I know for example Typhoon’s Striker I HMD is not compatible with NVGs …
Atleast the Striker II has integrated NVG
Well, that one is still in development and has been forever …
Spoiler
Which is so typical of anything related to Eurofighter …
The point being that not all HMDs are necessarily compatible with NVGs.
This is still a problem too and they need fix it ASAP as still have files of EAC in steam folder it need be all fixed