I don’t think computing power or battery life is a factor with modern electronics, especially for a passive seeker.
If H… can implement digital image correlation for their drones then you do the math …
(That conflict is over and several years has passed so I assume the picture should be fine)
Spoiler
I think if those limitations for AASM are real, they are probably due to the optical system (sensor, lenses, cooling etc) rather than battery life or computing power …
I.e. the sensor probably just can’t see very far or the image quality is not that great …
It’s probably more so to provide terminal homing corrections to account for drift in the GPS / INS & shaped trajectory and do it’s best to align the intended / predicted (synthetic) point of aim with the point of impact.
Mavericks for example do a similar thing once the target takes up more than ~70% of the FoV, and hold the current control surface defection until impact since otherwise spurious guidance commands would be injected into the autopilot potentially trashing a shot with some geometries / targets.
The AASM IR paper is from 2008, and the AASM guidance systems uses relatively complex target recognition algorithms (since it’s the same as the SCALP). That’s my main guess for why it only does 2 corrections.
As for why it in’y turns on 2 seconds before, you are indeed probably right. The FOV of the seekers is still pretty wide for so recognizing specific type of vehicles/precise target features at range might be unpractical beyond 2km
Give it « realistic » thrust curves and it will underperform in many other metrics. You guys need to realize that this is a game, with very simplified (supersonic) physics, and you won’t get things « realistic » with only « realistic » values.
We already gave the devs the data sheet of the M88 during the dev server introducing the rafale. And yet they deliberately made tweaked the curves as reports were actionned in order to comply with actual IRL datapoints.
Also, the curves of the m88 mostly become highly unrealistic above the structural limit of the rafale.
While the engine does overperform above Mach 1, it’s not nearly as much as one would believe, since statshark gives values well beyond the structural limit of planes
And yet, for other aircraft, such as the tornado, where game limitations prevent it from having a realistic flight model, the Devs chose to intentionally leave the aircraft in a underperforming state including it having a rather significant nerf to its max speed.
It is strange that the Rafale is allowed to over perform so significantly for the sake of some things being accurate but others like the tornado, harrier and Typhoon are left underperforming dramatically as to avoid them over performing
There was talk of merging the dassault nEURON and BAE Taranis (as well as the other like 4 BAE stealth UCAV’s) to create an L/O stealth wingman system but seems to have gone nowhere.
France is still planning to roll out a L/O drone along side the Rafale circa 2030 with its F5 standard. It is planned to be about twice as big as Neuron and a fully French program as of now
Seems to have fallen through then as the UK has introduced a similar programme with Japan and Italy building on existing UK development for the Tempest programme which should have IOC alongside Tempest (so test flight’s by 2030 and IOC by 2035 aiming for 2032)
I just wasn’t sure if it was being continued on the UK-French side also. But then again pre-2017 we weren’t sure if FCAS would be EFA 2 electric-boogaloo with half of Europe participating, and the announcement of the nEURON-Taranis partnership was made in 2014-2016
My honest opinion concern the rafale buffs and the eft nerf
The rafale needed those buffs in order to compete against the eft but the issues is that gaijin decided to nerf the eft engine power and maneuverability which created an unbala
Now the rafale doesn’t have an equal and is now the best jet in game when it comes to arb in terms of overall flight performance
Tbf i wish they revert the nerf on the eft even though i understand why they did it in the first place since ive played the eft
Yes, I ran into the same problem in simulation, and whether it’s against ARH or SARH, I feel like the MAW activates at the moment the missile is launched but cuts off very quickly and does not continue to release countermeasures.
Otherwise, still in the problems, several times my MICA simply refused to launch, I don’t know if it’s due to my joystick (I have no issue with the other missiles) or the game.