Dassault Rafale - Variants, Characteristics, Armament and Performance

@DevilO6
@Gunjob

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Though still doesn’t say it can track a moving target.

If the desired target is a tank, and that tank moves too far, then AASM either wont be able to find it (this is largely dependent on the FoV of the seeker) or wont be able to correct onto the target in time.

“seconds prior to impact” isnt a huge amount of time to correct onto a target that has moved far nor does it state it repeatedly updates the impact point if the target is actively moving.

Whether it is issues to do with GPS jamming or incorrect GPS coordinates or the target having been moved, the AASM is still able to travel to the pre-determined location and lock onto tanks that is already at a location different than what had been assessed (of course there’s a limit). Why the tank is at a different location than previously predicted doesn’t matter here, because it compensates regardless. It can compensate for GPS coordinates having been inputted wrong, or GPS jamming, or because the target has moved. The outcome is still the same.

This confirms my previous assumption that the AASM-Laser is instead for fast moving vehicles that will be well out of the area completely by the time an AASM-IR would have arrived seeing as AASMs are intended to be launched at ranges well above 70km. However AASM-IR still retains the capability of attacking main battle tanks still in the area, which would be enough for the small battle areas we have in-game. You could fire off 6 AASM-IRs at the enemy spawn point and let them find their targets.

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But how big is that area.

What is the FoV of the seeker?

We know it can correct 80m. But how far can it actually see?

I can’t find anything for AASM, but AGM-65D appears to be 15° or 30° depending on mode

At 30° with an activation alt of 1500m (iirc that was a figure used before) then it can see a 800m x 800m area. At 15° its just under 400m x 400m (based upon this calculator if im using it right). I’d assume it was somewhere between those two figures. Though that also dont account for accuracy. Its only 1m accurate within 80m. How fast does that drop off? Is it 2m at 160m or is 4m at 160m or maybe even more.

we don’t need this kind of non sense

This was also one of the reasons why Gaijin banned MMW from the game

So dont expect LOAL IIR AASMs anytime soon

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Should we creat an AASM vs Brimstone thread so we can stop the pathetic fight here?

Why?

Brimstones full modes were banned because of the exact features DirectSupport is describing for the AASM. Therefore, AASM will not get those features.

Nothing really else to discuss or debate here.

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Hu?

I know French mains dont want the AASM nerfed, but its looking like it will be as the current implementation is a total work of fiction

LOAL has been denied in an official dev blog for an AGM with similar capabiliies. So it is highly likely the AASM Will not get this feature. This is entirely and completely relevant to this discussion.

As a result, I could see the IIR version of the AASM being removed until such time they decide to add LOAL mode weapons. Leaving the Rafale limited to GNSS and SAL versions of the AASM

So I have no idea what your problem is

In another testing, it was found that when the target’s coordinates were shifted by several hundred meters it was still able to find its target. Primary source.

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Right, and again

How far exactly in that test?

To what degree of accuracy?

What is the FoV of the seeker?

We have no clue what the FoV of the seeker is, only the gimbal limits of the seeker. We know it should be able to have an FoV large enough to compensate for a difference of atleast 300m in coordinate discrepancy. For in-game purposes, that is sufficiently more than enough.

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Using the calculator I linked above, that is 11° but I would assume its probably more like 15° which is about 400m x 400m area.

So if the target moves more than 300-400m then it will be outside of the FoV. So yes, in game this is likely enough for a stationary target.

Question still remains though, what does it do if the target is actively moving within that area. Can it still hit the moving target?

Also, does this class as LOAL and therefore fall outside of their current rules on LOAL?

So what thread is best suited for discussions for AASM? I dont see a “French weapon systems” thread?

Right now we’re forced to fire AASM-IR at 10km or less. A realistic implementation would mean that we would be able to fire salvos of AASM-IR towards enemy spawn points at ranges greater than 50km which would then be able to compensate for tanks that have since moved after launch and can recognize tanks. I don’t think that would be a nerf at all, if anything would make it much stronger.

Let’s see PIRATE’s ranging mechanics removed until the developers decide to introduce kinematic ranging (even if it would still be useless lmao) :P

no thread, make your own then
image

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PIRATE doesnt have any form of ranging in game currently, they are ignoring the multiple primary sources for it