Just noticed this while looking at the AASM brochure again:
It’ll be interesting to see the AASM receive a dual mode seeker to bring it more in-line with the PGM’s of most other nations. Maybe laser + IR so they dont have to pick either or anymore, allowing for more flexibility in the types of targets they can engage, or maybe they’ll go with laser + MMW seeker to improve the weapons ability vs mobile target and eliminate the need for the rafale to baby the munition all the way to impact. Little late to the party with other nations beginning to push into tri-mode seekers though, but it is a strap on kit for dumb bombs to be made into PGM’s for cheap, so its definitely forgivable.
As for the “new range extension kit”, I wouldn’t be surprised if they gave it some proper wings to extend its range some more, along with maybe a new turbojet similar to what’s seen on the SPEAR 3 to extend its range further, turning it into the first strap-on cruise missile kit?
It’ll be interesting to see what future development comes out of it.
Maybe, but just from the graphic there, AASF looks like something different than what AASM currently is. Graphs also pretty weird since the way the AASF are laid out would interfere with the elevons, so its probably no use trying to figure stuff out from that pic.
Not sure when defense companies and militaries will finally get some ppl that actually know what they’re doing to make their art renditions and videos and stuff, but I sure hope they get that figured out sooner rather than later…
So, okay, I have been wanting to ask, what exactly IS AASF? I look it up and just see Anti Radiation Missile but I also see that it should have other forms of navigation? Or is it just more Safran making something and sharing nothing
Anti radiation should be the FC/ASW, basically a successor to the SCALP/Storm Shadow and Exocet.
The FC/ASW basically comes in 2 shapes with the brits mainly developing a subsonic and stealthy variant while the french went for a supersonic variant. It’s the one named “new cruise missile” in the picture
Probs stands for “armement air sol future”. Theres a good chance it isnt actually anything particularly new, and its just a stand in term theyre using for either a new AASM kit, or like @dedale_stargate mentionned, they do kind of look like SPEAR 3, except the artist seems to have stuck them rightside up, which is wrong…
I mean, its a good idea, I’m not saying I wouldnt like to see Brimstone or SPEAR 3 on the Rafale, both are very capable munitions and bring capabilities the Rafale doesnt yet have, but some ppl here are adamant that the Brimstone seeker (and by extension the SPEAR 3 one) is worthless garbage that only works in test environments and never in actual combat, so itd be REALLY funny to me if their fav jet decided to integrate the “worthless” munitions they hate so much
Probably not, I for one would have a grinch-like smile creeping across my face if Dassault decided to slap an ASRAAM on the Rafale for whatever reason they might have
I cant see much reason for the ASRAAM on the Rafale when they already have MICA-IR (and NG in the works), the missiles effectively do the same job and are both based on a similar design philosophy. IRIS-T on the other hand would be something new and its secondary missile self defense capability would likely be very well leveraged by SPECTRA
I have a certain opinion of hardcore nationalists, but let’s say it’s completely off topic X)
SCALP / StormShadow and Aster-15/30 will be a unique occasion to see which one is stronger : “british tax” or “french bias” (i put quotes, because it’s a bit more complicated than that). Both of these ammunitions are shared between the 2 nations (among others)
Its more a in your face point for the french extremists who are constantly parading that their tech is superior.
Like seen with the AASM Hammer currently and the IR kit not being meaned for moving targets but for more stationary ones.
They went around how its superior and how the IR is better then MMW only to turn out the IR hammer only has a range of 1.5km, which has been reported now as well, cause they are misinterpreting sources constantly.
It will turn into a worse penguin missle.
The laser AASM is meaned for moveable targets similar to brimstone SAL for in crowded areas where collateral wants to be avoided.
Now if the french decided to go get spear 3 as their new main armament it would be a real gut punch since it would further show how they where wrong the whole time.
But if your only opinion is oh nice new toys.All power to you. Its the best way to handle the game
I dont think it would be their “main” weapon even if they did integrate SPEAR 3 (and thats still a hypothetical based on a bad artist rendition).
I said this before, and I’ll say it again, Brimstone, SPEAR 3, and AASM are just outright completely different weapon classes. They have different intended roles, and different advantages.
Brimstone is tailor made for striking fast mobile targets and large armored convoys.
SPEAR 3 has similar capabilities (due to seaker/warhead) but is intended to fly much MUCH further. Its more likely to be targeting multiple soft HVT’s in heavily contested airspaces.
AASM allows the conversion of old “dumb” munitions to “smart” ones. It has significantly more bang to it, allowing for much better anti-building role but can also be flexed to be used vs mobile threats in uncontested airspaces (insurgencies) and to strike mostly static targets such as GBAD sites (though id honestly be rather surprised if an AASM ever actually managed to be used vs a real theater level GBAD site)
Brimstone/SPEAR 3 would just add an additional capability to Rafale in more contested battlespaces where it cant afford to baby the munition all the way to the target but still needs to strike potentially mobile threats.
TLDR: Brimstone/SPEAR 3/AASM/SCALP dont replace each other, they just offer different capabilities.
That’s not how it works though. The AASM IR actually works a bit similar in principle to SCALP/Storm Shadow in where it uses GPS/INS to travel majority of the distance and then using an IR seeker to then lock onto the target afterwards which means LOAL capability, the IR sensor is then turned on 1.5km above the projected target coordinates yes.
This should mean that in principle it would be a buff as you could fire to the general location of enemy spawn points without ever having to risk putting yourself in danger. Currently you’re required to get within 10km of a Pantsir for example in order to neutralize him. A change in LOAL capability would mean being able to fire outside of that distance safely.
I’m not gonna argue whether that means it is better than Brimstone or whatever since it also is supposed to have LOAL capability afaik.
Those capabilities are already implemented in the game.
Thats exactly how the penguin missle works in the game.
It interacts works cause it will go for debris etc as well. It can be smoked much earlier as well.
And generaly will be much less useful against general a lot of targets on the map.
Its most use will be against spaas or realy freshly new spawns
There was a decent bit of discussion about how it could “properly” be implemented when the info came to light tbh.
Technically speaking, AASM IR should just be removed from the game if it was modelled accurately, or it could stay but be relegated for large target strikes, such as ships, making it a hyper niche weapon. The IIR system is just meant to do final course correction and terminal POI determination based on pre-loaded information. It should not be able to lock onto tank sized threats according to the currently available information.
That being said, its unlikely gaijin will take that approach (if they make any changes at all), and will instead make it LOAL at 15km. The question then becomes how large will the search area be when the AASM enters the basket. A large search area to match its IRL wide FOV to hit buildings could make it really easy to hit something by just launching it at a spawn, but you increase the risk of locking on to the wrong target as well, which could make them sorta useless. A smaller FOV would make it much better at striking the intended target, but only if they remained stationary.
I’m personally of the camp AASM IR should be relegated to basically just being a slightly more specialized AASM GPS with the capability to hit moving ships, which is super niche (though not unheard of), but allows the munition to stay in the game. Allowing it to strike tanks unrealistically is just a ticket to a balancing nightmare imo.