Even then, it still would be better than nothing burger.
Especially when the GPS/laser dual mode allows for initial GPS guidance and quick laser switch a few seconds before impact, thus allowing the plane to only show itself for a limited period.
The funny thing is that the AASM even shows on the radar screen as if it was a regular missile (same interface as fox3), meaning that the game definitely does have all the informations but just does not display them to the user
Also the rafale does carry basic paveways that would definitely benefit from this
Primary source is explicit that the AASM IR is capable of re-finding its target even if the target had moved, in fact the primary source is a press release after testing had been done to see if the AASM IR would still have found the target after it had moved (which the press release confirmed it did).
Given that it is vehicles that move, and not buildings/roads that should answer your question.
Also primary sources assert recognition/identification capabilities.
From reviewing all the primary materials, the AASM-IR should be capable of being launched at any distance towards a target after the Rafale downloaded images from targeting pod to the AASM-IR, for it to travel until it is 1.5km above the given coordinates (total distance may be greater as the 1.5km is just the vertical distance).
From there, the AASM-IR is able to lock onto vehicles that have moved and even discriminate against vehicles. For instance if it was told to target a Russian tank but the original tank had its turret blown off, then it would no longer be recognizable as a tank and instead an intact tank (usually an operating one) should be targeted if in the same area.
Simce there have been cases now where sources have been misused and information has been deliberatly misused like the IR only starting to work from a 1.5km rannge.
Besides that about the databank in general and it avoiding blown off turrets i would fully understand. But thats likely spaghetti code issues where it would still go to intact wreckages. Since most kills in war thunder are over exagerated the image stuff cant realy be used
It should be stated again that the IR seeker will only turn on 1.5km ABOVE the target once it has reached the “basket”, likely meaning the seeker range is somewhere around 2.5km
What’s really going to matter is what is the FoV of the seeker head and thus, how far the missile can see?. After that, If the target is still within the FoV of the AGM, is it able to adjust onto the target fully, even at the out edges of its FoV?
If the target has moved too far from its previous position, then the seeker simply wont find it.
No, as long as the target has not moved more than 80m then it can land within 1 meter. The landing distance may be greater than 1 meter if the target has moved further than 80m.
I will be honest. It does not say it can target moving things per-se.
We do not know what was the size, and what even the target was.
Example of my point: You input a military hangar, and you shift its input coordinates by 80m. The hangar looks the same in the IR mapping as in the pre launch data, so the missile will correct onto it, even if the coordinates are not 100% in line with what was given to it.