he is talking about real life
The Rafale requires specific installed thrust to meet certain sources. Sources state the Rafale when weighing at 16.1 tons will take-off in 9 seconds. The current in-game intake losses meet those requirements. Take-off is determined by weight and static thrust or thrust-to-weight ratio. A reduction of static thrust would mean that the data-points no longer are being met and is then unrealistic.
If you compared “official” thrust figure and in-game static thrust for each top tier aircraft in-game, none of them would show a 23% intake loss.
Your “maths” don’t add up with how the game works.
Also yeah I forgot to mention the current supersonic performance matches or underperforms all known data points.
What exactly is pressure loss? How is it different than thrust loss?
This isn’t relevant to the game.
All it comes down to is the amount of thrust that is lost between installed and bench thrust. And all the aircrafts in game follow a basic percentage reduction law.
You wanting 58 kN means a direct 23% loss according to Gaijin’s modelling, which isn’t anywhere close to what they did for other jets. End of the argument.
Well, that’s a lie, since sometimes gaijin can be adjusted according to Zhukovsky’s schedules, and it’s also wrong.
They did this for other planes as well.
What planes have 20%+ intake thrust loss in-game?
MiG-23,29, Su-24
I can’t verify what you said but if true then that is unfortunate. But it doesn’t change the fact that the Rafale is required to have only 10% of static thrust loss in order to meet take-off requirements.
AL-21F-3
MIl 5990
AB 6430
stand 7800 and 11200
Takeoff is 9 seconds, at what mass at what temperature? Can be compensated for by reducing drag
Drag doesn’t really have anything to do with take-off. 16.1 tons for Rafale and taking off at 125 knots in 9 seconds. If Mig-29’s static thrust is incorrect, you can bug report its take-off run.
You’re right about Mig29, just calculated a 19% loss compared to the wikipedia figure.
Doesn’t mean Rafale should face the same issue though. Different design from a different era, for different purposes.
Also drag on the Rafale is already really low and doesn’t affect the take-off run anyway, since take-off speeds are really low.
Perhaps the friction of the wheels needs to be reduced, and either the lifting force needs to be increased
This has already been reported dozens of times.
Someone tell gaijin then cuz they somehow gave it the highest high speed acceleration in-game, which doesnt exactly scream “optimised for subsonic and low speed performance”
No one has canceled pressure losses, and all 4th generation airplanes have about the same pressure losses
Well the M1.4 supercruise means it should accelerate really well around these speeds.
However it’s clearly overcooked rn, especially when getting closer to M2 (probably)
But again, the elephant in the room here is supersonic drag modelling as a whole
There is a chance even if they “correct” it, the Rafale will still have the highest supersonic acceleration of any plane in-game.
All the planes in the game are configured according to the principle of 10% loss, you still need to shoot 500-800kgs
It should be noted that the Rafale with F404 engines found on the Hornet achieved Mach 2 at altitudes considerably higher than 10,000m where aircrafts in-game would have been gasping for air and could not achieve Mach 2 at all. Then consider that there is proof the M88 engines have higher supersonic thrust than the F404 engines which are already anemic to high altitude and supersonic regimes. Thus there should be a considerable amount of excess thrust. It is possible that the Rafale will still have the highest supersonic acceleration out of any aircrafts in-game. The Rafale is a more modern design than the F-15 and M88 is a top of the line engine. I am if anything, more concerned with why Eurofighter does not outclass the F-15s in this regard despite being of a newer design.