Dassault Rafale - Variants, Characteristics, Armament and Performance

Typhoon is still faster to get to alt.

Yes you can launch offbore but that’s even less range, those never hit.

You guys surestimate the current state of the radar, yes it has a wide scope, yes it can get lot of target, and able to pretty much look up and down, but it is very slow to get first acquisitions, which means in a 1v1 you will get locked first.

Barely, if at all at this point. Id have to redo the test with higher fuel loads (as seen in sim), but atleast at 20min fuel with air to air loads, the difference is a few seconds, and I tested this with a Rafale missing most of its performance mods…

You’re clearly VASTLY underestimating the radar. In its narrowest scan pattern, it scan similar or larger volumes of sky than most/all other radars in-game barring the other ESA’s, and its doing the entire 30x15.75° scan in 1.7 seconds. In terms of scan rate, its top 3 fastest in-game, with its only competition being the other ESA’s.

Numbers are all here comparing the RBE2-AA to the CAPTOR-M for example.

You can use 70x31.5 (or the new 140x31.5) for raw search function early in flight to build a battlefield picture that is literally unmatched by any other jets ingame, ID which target you plan to engage, and you can use the 30x15.75 “narrow” scan to rapidly find and engage any target as long as you get the azimuth right within ±15°.

You can also choose to fly radar off to deprelive the enemy of your radar emissions for finding you, instead using a mix of the IRST and OSF (or TGP) to find targets without them knowing you are there, and then use the HMD IFF to IFF them without them even knowing you are there. There are only 4(?) other aircrafts with a similar capability atm, (British/Italian EFT’s, Su-30SM, J-11B) none of which have the HMD IFF you have, which means they need to either visually ID the target, or turn on their radar and wait for the trackfile to determine IFF.

1 Like

You guys are super underestimating the rafale lol. It’s easily the best plane in the game, especially in sim. Radar combined with its missiles and insane turning ability at high speed makes it easily the best plane for high off boresight hms targeting with the micas.

3 Likes

That’s why I said it “It used to be”, not “As right now”.

this livery makes me want to play chess

lots of ifs, but the fact that it’s being considered is flabbergasting in its own right. So much for “peace first” i suppose

Regarding the MICA and to come back on topic, i would genuinely prefer if it had its actual range but the Rafale gets limited to 6 missiles. It’s also surprising that RBE2 AESA has basically half of the range it’s supposed to have

i sure love the rectangle




3 Likes

imo I’m not surprised Gaijin better giving Rafale 8 missiles instead of actual MICA Fix, because MICA is really powerful if it can do BVR. I can’t believe I can rack up more kill in EFT than Rafale by simply going BVR and denying enemy BVR Spam.

But well, I’d also think that maybe in the next summer update, Gaijin will give MICA its actual fix, because we already had R-77-1 that can pull harder but also travel faster. MICA only edge is the Thrust Vector, but that will also make it a double-edged sword because even with a fixed MICA, I’d think it’s still bleeding faster than most missile, even more than R-77-1.

it would bleed less energy than 77-1, but have a weaker engine

MICA is quite aerodynamic IRL, it shouldn’t decelerate as fast as it currently does. This deceleration problem is quite a classic on french missiles. Magic I & II used to hit a wall the moment the engine was off (fixed since then), Mistral also has a deceleration issue, and so does MICA.

It’s not necessarily linked to the missile themselves however, but maybe the way air itself is modelled in this game. MICA for example can reach more than mach 5 if fired high and fast, and its speed in the high altitude regime seems somewhat correct or even a bit overperforming, but it is unable to reach the speed it should reach in its VL configuration (should be mach 3, barely reaches 2.6-2.7 in game)

Agree with that, but AFAIK, for R-77 also suffers from this problem, R-77 shouldn’t bleed too much speed when traveling, but Gaijin really can’t model that air thing making R-77 have way shorter range than it should be.

from my understanding, R77 suffers from the absence of drag depending on speed

Overall though, the missile should be draggier than other missiles, with a very slight disadvantage at high speed, and a really high drag at transsonic speeds

3 Likes

as a general rule of thumb, things tend to be destroyed faster than the time they take to build

1 Like

True but I can’t imagine that happening… I hope it won’t happen, that would put the whole western world on the ground

Lmao

what the hell is wrong with the drag?

i’m going mach 2 with 3 GBU-24s, 2 wing fuel tanks and 6 micas with a full fuel load

with all due respect, this is ridiculous

4 Likes

ordonnance drag isn’t modelled in game, same goes for any aircraft

Ordnance drag is modelled in game in so much as ordnance causes drag. It’s just not modelled very well (the amount of drag is wildly incorrect for most ordinance).

9 Likes

It is modelled they dont model the drag from the pylons.

Each piece of ordinance has a drag and weight value.

Because developers decided lowering drag was a more fitting decision to do rather than lowering channel loss of the engine in order to achieve proper supercruise performance.

1 Like

Which was clearly the incorrect option and needs to be re adjusted

Please though do provide the source that says a Fully loaded Rafale can acheive mach 2.0.

1 Like

No source of that kind exists.

1 Like