Dance of Dragon - Rumor Round-Up & Discussion (Part 4)

not LOUD enough

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I have a bug report in for the Martels:

https://community.gaijin.net/issues/p/warthunder/i/M0wHiUVAbOHN

The problem is they need to totally overhaul the boundary boxes on naval targets because with the exception of manually aimed laser guided stuff, everything aims for the “centre” which misses completely

give su24 kh59 tbh

no tbh

The US had the radar guided Bat and prototype infrared guided Felix bombs in WWII, along with the Azon and Razon bombs.

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And Tornado Gr4 for Brimstones

no

Only the KH-38 on the Su-25SM3 can outrange all SPAA, Pantsir outranges any other AGM in game currently

I assume we seen everything for the patch right, and no new surprise vehicles?

Not expecting it, but the Vulcan would be a nice surprise

The US is a bit lacking on new aircraft this update, so probably the F-18A for them

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True

You know thinking about it a south African Bucc with Raptor TV glide bombs would be quite an interesting vehicle

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I want the Buc S50 just for the RATOs

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If only they had given us the S50 instead of a S2B with Poundland Mavericks

Buc S2B is fine to be honest. I didnt mind it. Was expecting it as a premium though, but oh well. Buc S50 would make a good premium though

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Oh the S2B is nice to have, they might as well have left the Martels out tho

Thing is when Gaijin adds new ASM’s to the game they arrive in a completely unusable state and get slowly improved over time. Shame we haven’t got that for the Martels yet. But when they get to a “usable state” we still need the hitboxes of ships to get sorted which Gaijin seem to just be ignoring.

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All torandos should get the komoran asand komorn 2 as missles. Also ground radar and able to lock stgatic targets, so even camping large trucks, bases.

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Iam still wondering why TV manual guidance couldnt be implemented for the martels.
We had such a feature more or less back in 2018? when the FJ4B VMF 232 got added.
we could follow the Bullpups like bombs and controll them, just change the cameraposition to the front(from third to first person) of the missile/rocket (like driver view in tanks), make it static so we cant move around like in a Targetingpod and put a “greyish cam filter” over it.
For GRB it could be problematic because of render distance/desync for ARB/Sim it could work well against ships or stationary targets.

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