Czechoslovak ground tree

As a Polish I agree, would be good to include some Ukrainian vehicles too. Uniqueness is most important to me :)

Personal issue with this idea is that there would be favoritism shown to Poland on 90%, where Czechia would just become a subtree even though they have much more domestic vehicles. Otherwise it would be good.

you cut out every copy and paste vehicle only exetremely heavily modified vehicles allowed in and completely unique trees

poland if added 40% of the vehicles are russian and i hate grinding vehicles i already spaded

really no favoritisms

it be a 50/50 tree for the most part

I don’t see how that’s necessary when the tree in this very post is more or less complete with relatively low amounts of copy paste to boot.

Eh? It’s certain that many of the vehicles will be Russian-derived, but to say that they’re identical to ones you’ve already spaded is pretty incorrect unless you’re specifically cherrypicking copy paste versions to make a point.

Yes, there would be favoritism due to the insane amount of support Poland has in the world, it’s far more popular and makes Gaijin far more money.
If done correctly, the tech tree would be great, where entire low tier would be domestic, majority being Czechoslovak meanwhile top tier would be Polish.

im speaking overall air and ground

Well truthfully, there are many nations left to add that can form complete ground trees, however their air forces lack indigenous designs after a certain point.

So I won’t pretend like either Czechoslovakia nor Poland can provide many unique jets for high tier, but I think having some copy paste in their air trees is worth it for what the ground trees will bring to the table.

Morana has its first customer. Latvia

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An update to my ground tree


Hey there. 20th of October 2026 marks 5 years of my journey with the goal of bringing Czechoslovak techtree into the game (as unique and as large as humanly possible), and in advance of this very special occasion, i have prepared an upgraded version of my ground tree. I have added over 20 new vehicles, replaced some with either more unique variants, more historically accurate ones, or outright removed some copy-paste ones due to them not being needed anymore. Some vehicles got new ranks, BRs, switched places, just the usual.

So, here it is:



New vehicles


Škoda MOŽ-2 (Rank I, BR 1.0, Researchable)

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Armament: 12.7mm vz.38/46 (DŠK)
Max speed: 85km/h
Armor: none


Škoda 6L ZB-60 (Rank I, BR 1.3, Researchable)

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Armament: 15mm ZB-60
Max speed: 50km/h
Armor: none


LT vz.34R (P-II-R) (Rank I, BR 1.3, Researchable)

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Armament: 37mm vz.34
Max speed: about 40km/h, likely more
Armor: max 15mm


OT-64 (NS-23) (Rank II, BR 2.0, Researchable)

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Armament: 23mm NS-23
Top speed: 94km/h
Armor: max 13mm


Toyota Land Cruiser 79 KARANCHO (Rank II, BR 2.3, Researchable)

Armament: 14.5mm KPV-1M
Max speed: 150km/h
Armor: none


OT-64 (OT-62 turret) (Rank III, BR 5.3, Researchable)

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Armament: 82mm Tarasnice T-21
Max speed: 94km/h
Armor: can withstand small arms fire


K-61 vz.53 (Rank IV, BR 5.7, Researchable)

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Armament: 2x 30mm vz.53
Max speed: 36km/h
Armor: none


Zil-485 with 30mm vz.53 (Rank IV, BR 6.0, Researchable, Foldered with K-61 vz.53)

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Armament: 2x 30mm vz.53
Max speed: 60km/h
Armor: none


GAZ-69 vz.59 (Rank IV, BR 6.0, Researchable)

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Armament: 82mm vz.59 recoilless cannon
Max speed: 90km/h
Armor: none


NEMESIS RWS Ford Pickup (Rank IV, BR 6.0, Researchable)

Armament:
4x 12.7mm DShK
4x 75mm defensive anti-drone grenade launchers
Other possible armament configurations:
2x 23mm 2A7M
or
4x SAW .50cal machinegun (KPVT chambered in 12.7x99mm)
or
4x 14.5mm KPVT
(grenade launchers are included in each config)
Max speed: about 180km/h
Armor: none

Vehicle is fitted with a classic day/night sights with 5-25x optical zoom, and also a thermal imagining camera with 4-40x zoom. It also comes with laser rangefinder and a ballistic computer, making it easier to shoot down its targets


"OA-82 Jarmila II (late) (Rank V, BR 7.0, Researchable, Foldered with OA-82 Jarmila II (early))

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Armament: 2x 82mm vz.59
Max speed: 80km/h
Armor: max 12mm


ZU-23-2 ORION (Rank V, BR 7.3, Researchable)

Armament: 23mm ZU-23-2
Max speed: about 110km/h
Armor: none

Vehicle has 360° radar coverage thanks to set of AESA radars, capable of detecting targets including small drones. It also comes with a fire control system, capable of tracking the target and giving firing solution. Vehicle comes equipped with thermals and laser rangefinder.


SAMOTA (Prototype) (Rank V, BR 8.3, Researchable)

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Armament: 4x 30mm autocannons
Max speed: 70km/h
Armor: none

Vehicle uses 4x modified vz.53 cannons with higher fire rate than the original, each having cyclic fire rate of 600rpm, or 2400rpm combined. Pair that with very potent 30x221mm ammunition (basically the most powerfull 30mm in existence) with tracking radar and decent mobility and you have a beast of an SPAA both air and ground targets shall fear (unless they actually start shooting back, that is)


Tatra 148 (9M113 KONKURS) (Rank VI, BR 9.0, Researchable)

Armament: 4x 9M113 Konkurs ATGMs ready to fire (vehicle potentially carried more)
Max speed: 75km/h
Armor: none


ZSU-23-4 CSG (Rank VII, BR 10.0, Researchable)

Armament
4x 23mm AZP-23
4x 9K333 Verba manpads
Max speed: 50km/h
Armor: can protect from small arms fire

  • The vehicle comes equipped with modern radar and electro-optical systems, able to detect targets with RCS as small as 0.01 m2 at range of 7km, with larger targets being detectable even from 20km.
  • It can tract 100 targets at the same time, including drones.
  • Its equipped with more modern Verba MANPADS with better anti-countermeasure capabilities and range.
  • It has anti-drone jammers, increasing its protection against them.
  • It also has thermals, laser rangefinder and overall way better sights.
  • The vehicle is also some 1.4 tons lighter than the base variant, greatly improving mobility

CWS-30GD VIKING (Rank VII, BR 10.3, Researchable)

Armament:
30mm Sk30 autocannon
4x AA missiles (possibly Sungur)
12.7mm M2F machinegun
Max speed: 110km/h
Armor: can withstand small arms fire

Vehicle comes equipped with ADR-4005 radar, COAPS-L electro-optical tracking system and SPEKTR electronic warfare system


BVP BORSUK TURRA 30 V9 (Rank VII, BR 10.3, Researchable)

Armament:
30mm GTS-30/N (likely)
2x Spike-LR2 (more stored inside)
Max speed: 65km/h
Armor: can protect from 14.5mm fire


Patria TURRA 30 V10 (Rank VIII, BR 11.3, Researchable)

Armament:
30mm Bushmaster MK-44
2x Spike-LR2 ATGMs (+2 extra reloadable)
VIPER 300 drone launcher
Max speed: 100km/h
Armor: can withstand fire from 14.5mm
APS: HARPIA

The vehicle is equipped with 3D siatuational awareness radars able to detect threats such as FPV drones, RWR and laser illumination detector, aswell as gunshot detection system. On top of HARPIA itself, its Gladius twin RCWS and VIPER 300 UAVs can engage enemy drones, too.


CLF-120 KARPAT (Rank VIII, BR 10.7, Researchable)

Armament: 120mm OTO Melara 120/45
Max speed: 70km/h
Armor: can withstand fire from 25mm APFSDS (with STANAG level 5 protection kit)
APS: Can be equipped


SPYDER LR (battery) (Rank VIII, BR 12.7, Researchable)

Armament:
8x Python-5-MR (16 per baterry of 2 MFUs)
or
I-Derby-LR missiles (with separate radar vehicle)
Radar: EL/M-2084 MMR
Max speed: 110km/h
Armor: none

It should be able to fire IR missiles independently of the radar vehicle, thanks to the Toplite EOS

(IRL, Czech SPYDER battery consists of 3x LR MFUs and 1x SR MFU)




Tatra 128 RK 3 (Rank II, BR 3.0, Premium)

Tatra 128 RK 3
Armament: 8x 210mm RK 3 rockets
Max speed: 80km/h
Armor: none


BMD-1 Cobra (Rank V, BR 7.3, Premium)

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Armament: 30mm 2A42
Max speed: 65km/h
Armour: max 32mm


BVP-1 TRK-25 (Rank V, BR 7.7, Premium)

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Armament: 25mm M242 Bushmaster
Max speed: 65km/h
Armor: can protect from small arms fire




Other changes


  • 9K33 OSA: Removed from the tree completely, due to large number of more unique vehicles on similiar BR

  • OT-64A with ATGM: Removed from the tree and replaced by Polish SKOT-2AM. Czechoslovakia never fielded OT-64A with ATGMs mounted on turret sides, even though one source (from which wikipedia page takes its info from) says so. This information likely came from confusion with the Polish variant. Either that Or Czechoslovakia did test Polish SKOT-2AM without actually fielding it (but thats only my guess, as there isnt really any info about this to be found). Anyway, Our ATGM-armed SKOT is Polish now :)

  • T-40/75N: Replaced with T-40/75N (Stug IV). Status changed from copy-paste to upgraded/modified foreign vehicles. 3 of these Tankensteins were made in total, and actually served for a bit in the army

  • Tatra 82 with ZB-60: BR changed to 1.3, foldered with Škoda 6L ZB-60

  • OT-64 VYDRA-I: BR changed to 2.3

  • OT-93: Changed to premium, Rank changed to III, BR changed to 5.3

  • MR-2 VIKTOR with thermals: Rank changed to IV, BR changed to 6.0

  • T-55AM2 Kladivo: BR changed to 9.0

  • T-55AM2B Kladivo: BR changed to 9.0

  • Leopard 2A4: BR changed to 10.7

  • Leopard 2A8: BR changed to 12.7

  • Pandur II SABRAH: Role changed from tank destroyer to light tank



Number of vehicles after changes


Rank I: 24 researchable vehicles + 11 premium vehicles

Rank II: 19 researchable vehicles + 3 premium vehicles

Rank III: 13 researchable vehicles + 5 premium vehicles

Rank IV: 19 researchable vehicles + 7 premium/squadron vehicles

Rank V: 22 researchable vehicles + 10 premium/event/squadron vehicles

Rank VI: 27 researchable vehicles + 8 premium/event vehicles

Rank VII: 21 researchable vehicles + 6 premium/event/squadron vehicles

Rank VIII: 10 researchable vehicles


Total vehicle count: 205 vehicles (making it by far the largest techtree in game)

Of that:


140 indigenous (I.E. developed and produced in Czech/Slovak factories) (68%)

56 upgrades of foreign vehicles (mainly of licenses) (27%)

9 copy-paste (vehicles that would play the same as their in-game counterparts) (5%)


Spoiler

On top of fully indigenous equipment, Indigenous vehicles include:

  • joint projects (so, if for example when CSG creates an SPAA with a foreign company which uses Tatra chassis, or Slovaks and Poles mount a Konštrukta turret on Polish IFV)

  • foreign vehicles specifically made for the needs of Czechia/Slovakia, which are produced under license and differ from their original variants enough (For example, KBVP Pandur II or BOV 8x8 VYDRA)

  • foreign vehicles which arent originally armed (such as TOYOTA Czechnicals, BTR-50PK VOLANT)

  • licenses/copies of foreign vehicles that differ a lot from their original variants (For example OT-62, which while having similiar layout and looks to BTR-50, is hugely different in overall capabilities. Or the SHM vz. 85 PRAM-S, which uses enlarged BVP-1 chassis and has completely different role and capabilities than its IFV counterpart. Ofcourse, in these cases, there needs to be enough differences to justify the ,indigenous" laber, which is why not every upgrade of licensed soviet equipment gets it, only those truly worthy o it)

Upgraded vehicles include:

  • Upgraded foreign vehicles, which differ from their original vehicles, either by armament, protection, engine etc. and overall have different playstyle

  • Licenses of foreign equipment or unique variants of foreign vehicles, which received atleast some modifications and would have, atleast slightly, altered playstyle. This includes things like T-34/85CZ or T-40/75N (StuG IV)

Copy paste vehicles include:

  • Vehicles which wouldnt differ in playstyle at all compared to their in-game counterparts. This includes M5A1 Stuart, Cromwell IV, T-34/76, Challanger, Sherman Vc Firefly, T-42/75N (Panther), IS-2, IS-3, and Leopard 2A4
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Why is our Skot in here and why is the UMPG only at 10.3? (Should be at 10.7)

The Scipio at 10.3 doesn’t use Spikes

Also why do you include mock-ups?

change fast the red before a mod comes and smite you

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Czechoslovakia technically had ATGM-armed OT-64A but with the KPVT being removed.

Úkol MASKOT

No images exist but there is documentation stating that prototype was built

2 Likes

Thats brown

Polish Skot is more or less a temporary replacement, until better sources about czech OT-64 with ATGMs or more fitting vehicle is found. I honestly dont see a problem in this, as OT-64 is a joint project anyway and the changes from original OT-64A, appart from the ATGMs themselfs, are minimal. Vehicle would be labeled as Polish in the techtree ofcourse.

UMPG is at 10.3 because im building my techtree on an outdated BR reasoning. Throughout the history of this proposal, BRs changed like 5 times already, and Im honestly too lazy to change BRs of 200+ vehicles (+ another 456 in extended tree) every few months just because Gaijin feels like it. So, BORSUK is at 10.3 because it has just a 30mm cannon and lacks APS. Thats about it. CV90 Mk.IVCZ is at 10.7 because it gets acess to Iron Fist, and Slovak one is at 11.0 because it gets both Iron Fist and 35mil.

While the prototype of Scipio didnt have Spikes installed, ATGMs can be aditionally fitted onto the Turra 30 turret. The vehicle can thus be added both with and without the ATGMs.

What mock-ups do you have in mind? Because i honestly dont know about any vehicles that wouldnt be atleast partially build.

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That one would be perfect, but i honesty couldnt find anything about it being actually build. Source about prototype pretty please * _ *

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The ATGM’s are it’s main point of offence, I doubt a 14.5 will do anything at 7.3.

Might look into adding some Czechoslovak vehicles into the Polish tech tree as well

So put the Borsuk at the same BR as the other IFV’s with 30mm’s? At 10.7, and move up the CV90’s in BR.

The vehicle never had them mounted

The 2 Pandur variants, the mortar and anti air

Very nice

Thats not the point though is it? Its still just an OT-64A with Malyutkas added to the turret sides. Its not that deep. Not to mention, pretty much all i did was correcting the name. There wasnt supposed to be no OT-64A ATGM in the first place, it was SKOT-2AM all along. The vehicle is partly of Czech origin anyway, even if the army didnt field it. But, as i already said, the vehicle is a placeholder. I will try to replace it with a more suitable Czech variant.

Sure? Why not? If there is enough Polish connection then i dont see no problem with that ¯_(ツ)_/¯

Just so that Gaijin would change the BR in two months and it will be wrong again? Nah, i dont have time for that. BRs in my tree were always only approximate, and were never 100% correct. They never can be and never will be. If the diference was in a whole BR, then sure, i would try to correct these vehicles, but 0.3 of a BR doesnt really concern me.

But the turret can mount them. It isnt some ashistorical armament, its just armament that wasnt installed on the demonstrator. Considering there are vehicles that have outright ahistorical features in the game, i dont see this as a problem.

Both are technology demonstrators, not simple mockups. Even if the turrets werent real (to me they seem so, but cannot be 100% sure without seeing them fire ocfourse), the vehicle demonstrated that the turrets (which again arent some fantasy turrets but actual turrets that exist) can be fitted onto it. So, yeah, id say they both can be added without any problems.

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Really glad to see an update for a already great tree concept

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