Ill also add that what truly surprises me is with the current state of Naval as it is, it is not something that was known or predictable. They knew this is the way it would be back in 2016 when they introduced Knights Of The Sea. So why after 9 years are we still here with little to no change 🤷
When I face Scharnhorst at close to medium ranges I always aim for the A + B turret array (full AP). When a salvo lands there, It will result most likely in a fatal ammo detonation. Thats the only spot I attack, sooner or later it lights up. Sometimes with the first full hit. This works for almost all BBs, though. Shoot the main calibre turrets with AP.
Yep - shoot at BB/BC turrets with AP for best results…
Been trying Naval for real during this event, before then only sporadically to finish the challenges of the last battle pass. I’m more or less finished with tier 3 in the US coastal tree.
Gonna be honest, it’s not very enjoyable. Feels like a shooting gallery on water, not enough room for tactics imo due to the cramped maps, typical lack of islands (there are a few island maps but most are fairly open seas), and how incredibly fast you die to anything at least as a coastal boat. I suspect things may be different in later tiers or with bluewater ships.
But honestly, I’ve already spent a fair amount of time on this mode by now and most people are not going to be patient enough to go further if the gameplay is this bad this early on. Could perhaps be one of the resons why the current playercount is so low if the start is such a struggle. Assuming things even get better on later tiers.
I used to play lots of World of tanks and World of warships before moving on to War Thunder. I appreciate the more methodical gameplay and attention to detail, so I’m happier here. But I’ll say this, at least when it comes to ships I would pick world of warships any day over naval.
I get that realisms is one of the selling points of War Thunder, but at the end of the day War Thunder is still a video game, and is honestly still far from a simulator even though it may lean more heavily on the realism side of things compared to many other games out there, but if people are not enjoying the product then it may be worth going into a different direction, at least for this specific game mode.
I’ll get deeper into the coastal tree and try some blue water ships once the event is over, so perhaps I will change my mind.
The “realism” selling point is solely in relation to great models and graphics - it has nothing to do with gameplay!
No, there are definitely mechanics in this game that make it more realistic than many of its competitors, such as the damage model. Graphically I’d actually say the game is quite ugly with a lot of low resolution textures. It’s at least 10 years behind in graphics compared to what you would expect of a modern product.
Ship modelling is fine (externally anyway), maybe not perfect but more than adequate although extra work would always be welcomed. Mechanics are obviously fudged, sometimes questionable but on the whole not terrible except for flooding and the ridiculous amount of insta-ammo racks.
But maps are visually stuck from earlier times. They need a 4K makeover. Details are basic, trees often float, nothing is destructable since their short lived experiment with shore guns. They enhanced the seas and sky and forgot the third element which just drags the whole lot down.
100 % agree. Models are indeed fine but the maps themselves are very ugly, especially in naval. Floating trees and rocks, brown smear as ground. It doesn’t help much that the ships are pretty if the other 80 % of your screen looks like dog vomit on a canvas.
Yeah, WT these days has amazing vehicle models/textures, visual effects, weather, etc… but map textures and objects are extremely dated. It’s less noticable in Air due to distance, but bad in all modes.
This is definitely one of the biggest areas the devs need to put work into soon.
More realistic damage model perhaps goes along with great models - but that’s not the same as “Realistic gameplay” - which is what I specifically mentioned
Current battleships are incredibly stupid and useless - two or three light cruisers with high-explosive shells will burn it down in a few minutes with continuous fire.
A battleship will not have time to make several shots, since it receives a penalty for the already gigantic reload of guns, loses its crew and simply sinks.
I only play Naval Arcade because the aiming in Naval RB pisses me off. It doesn’t update range automatically so you have to adjust it manually every time, or you have to point so far up/down that you eventually can’t see the enemy ship anymore.
Am I missing some kinda setting??
Yes, you can change aiming range by mouse wheel on controls. In that way realistic is much easier to aim than Arcade.
I can, but I have an entire room dedicated to adjusting range. I can barely see the distance sometimes with islands in the way, and adjusting it manually in something like the Akizuki that fires very fast is just not fun.
Well given that you can ohk all cruisers with a single salvo and otherwise minimum damage is around 50% I dont see cruisers as any trouble. Of course in ideal scenario three 6.0 cruisers can destroy (but not with HE as it is useless against BBs) a 6.3 battleship but given 0.3 separation that is not a big deal
You need to shoot with sniper accuracy to hit the cruiser, but you have a huge spread of shells and a reload in a minute, your crew dies faster than they can put out the fires.
I have no problems aiming and hitting ammoracks with any 305mm. Your reload is 30 seconds and you can take a massive beating with ease.
What you are probably doing which could explain your crew loss is constant repairing which reloads crew at less armored positions where they get repeatedly killed.
Dont do that and you will see that cruisers will struggle with doing meaningful damage.
Try US 356mm with 46 sec+ fully functional and 60+ after hits
I recently mentioned in a post that it’s impossible to fight against certain ships at long distances while playing as the Japanese nation. While our battleships take an AP round from any ship at 15KM, it feels like our ships turn into paper. If we’re not blown up by the insane 100000000000% accuracy of players/BOTS at those distances, we die from fire, which takes an incredible 70 seconds to extinguish, even with an ACE crew.
People who don’t play the mode talked nonsense in my post, were seen as correct, and that’s how it stayed. People make up “strategies” that weren’t even possible in real life and act like they are all-knowing gods.
Marat, that German ship you mentioned, and others I can’t remember right now, are impossible to penetrate in any way. It doesn’t matter what the armor analyzer says in the HANGAR; we know that in battle it’s completely different. It’s like the armor on those ships is tripled to absurd levels.
It doesn’t matter if you have a shell with nearly 70KG of TNT hitting the same spot on the hull or DECK 8 to 9 times; you won’t deal any damage unless it’s against light/heavy cruisers, which at least give you a small chance of hitting and actually penetrating them.
The biggest problem in naval battles is the BOTS spawning and immediately firing precisely at your ship. That’s if you’re not unlucky enough to face a cheater who toys with you to hide their illegal programs, since this mode is forgotten by Gaijin’s system.
I’ve spotted several posts about it, got ridiculed, and won’t do it anymore. I’m giving up on this naval community because there will always be someone spewing lies, and if you try their “strategies,” you’ll just waste time and prove them wrong.
But the community doesn’t care if you present facts right in front of them, so that’s it. Have fun with the inability to penetrate a MARAT or the German ship mentioned in the post from less than 5.6KM away, even when you can penetrate almost 800mm.
Welcome to naval mode, where you shouldn’t expect anything other than the obvious falsehoods found in specific nations: Russia and Germany.
US reoads are pretty sad indeed but their salvos and armor are very good against cruisers, you shouldnt have problem dealing with them.