CRV Block II : Inaccurate, Overshadowed, and Ultimately Redundant

Gaijin’s horrible coding, for the most part. The Spike, or any other ground-launched FNF missile, either doesn’t lock at all, locks onto friendlies / dead tanks near you, doesn’t track properly, hits the tank in non-vital spots (machine gun, track, etc.), or completely misses.

For the most part, it’s a gimmick and shouldn’t be relied on for anything other than killing the occasional light tank.

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sry i just realised i replied to you instead of the thread.

the reply had nothing to do with your post lol

First you need to fight BMPT, second it is not even that good. DoA is almost predictable.

cough cough

https://community.gaijin.net/issues/p/warthunder/i/0wSdsLx1uEZS

its survivability is solid irl, gaijin just screws up implementation

no spall liner 🥲

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One shot… no fire… puf… all ammo gone, including missiles.

This have happened several times now…

That’s kinda dumb

same problem as the QN506. except the QN506 doesnt die with one shot, it just loses all offensive weapons

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The the recent patch change to the Freccia OWS in regards to a hit to the ammo not killing the crew, perhaps they should consider the same patch for the CRV Block.
The Freccia has a 6mm plate below the ammo separating it from the crew.
The CRV Block has a 5mm plate boxing the ammo away from the crew. I’ve been hit with a single 30mm round in that ammo belt (that barely clipped it) and it destroyed the entire vehicle.
Perhaps we can encourage Gaijen to make the same fix to the CRB Block that they just made to the Freccia OWS (I think it was the patch on 1/20/26?

Is the APS supposed to be useless or…?

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Thats just kinda how it works yeah

False

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There are bug reports regarding the APS which have been accepted just not implemented yet one of which is the APS just refusing to work on any of the side nodes. See these;

https://community.gaijin.net/issues/p/warthunder/i/xeZdDx0qJqRE

https://community.gaijin.net/issues/p/warthunder/i/rorDoyvmDbwk

We should also see spall liners eventually for this and the other boxers

https://community.gaijin.net/issues/p/warthunder/i/jR55gjdOZpCm

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I mean, thats not really a lie, in game its worthless, its been like that ever since the lynx was added. Yes it should work but in game it really doesn’t.

My comment was simply stating that in game it does exactly what the snail wants whoch is be useless.

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Wdym? It works against large pieces of shrapnel from arty fire, even though I survived

Is it just me, or CRV Spikes tend to bug on the second launch? They tend to refuse to launch even if you attempt to fire. It’s complicated, since Spike loves to hit center of mass, making using just one somewhat useless. I sincerely hope we do get some way to guide these missiles ourselves manually like a few of the modern platforms use rather than being locked to always strike where the tanks are the strongest(was it man in the loop?)

Played it a little recently to unlock the darts and the Strikeshield did work a little better than release, but it’s still wildly varied. Sometimes it works, some times it doesn’t.

how does a pretty much 100% chance of a kill unless the missile is intercepted or bugged become “mildly more reliable”? the lmur can hit a track and kill

I’m talking against missiles

I know, for that it’s useless. Before I got the CRV, I would test drive it and get shot at by the M901 and the very frontmost launcher would only just destroy the missile before it hit the ground below me