The reasoning they gave all Spike carriers additional missiles (or for those which originally had two) was for balancing purposes - let’s quickly establish this. The placement of additional Spike missiles is usually in place of dismounted personnel or simply on the floor (as you’ve pointed out). This makes it so the only in-game limitation would be space for said Spike missiles.
What I’m confident about is the fact that the CRV Block II definitely has more room for Spike missiles, given that it has the capability to carry four dismounted personnel in the rear, with seven in total including driver, gunner, and commander.
Image taken from the Australian National Audit Office, a governmental public non-trade restricted website
The hull rear interior would look something like this, so it would be more of a physical limitation than an electrical or operational one. Do the additional Spike-LR II missiles have space? Yes.
F&F ATGMs have to suck in the current environment of WT since they go against the fast-paced, simple as it gets, current nature of WT.
They are weapons with virtually no range limit, that give no feedback they are being used or even on whom they are being used, and can only be mitigated by APS that not all vehicles get, and tall enough hardcover.
If these weapons were guaranteed kills, they would be unbearable to play against for the average player. Also Soviet tanks already are more prone to getting OHK by these weapons due to their design.
That’s a good illustration of the point.
Take the crying that the mildly more reliable LMUR generated, but now scale it up to every single F&F ATGM in every tree.
Doesn’t change the fact that NATO missiles are horrid and their Soviet equivalents are far superior, even when the age difference between both groups are in the decades. The Spikes in-game a very consistent in the fact that they’re inconsistent.
Okay cool, ask Gaijin to remove overpressure or whatever it’s called from the LMUR so that they also suck, I’m all for it. They still won’t ever make every F&F ATGMs guaranteed OHK.
At it’s very core, this is an issue with the game’s setup, and the fact that the average player is already barely able to cope with a good old tank round in a 1V1.
Jimmy in his BMPT-72 who just bought it with his Christmas money. Jokes aside, I hope those people either misclicked or haven’t seen how poorly the CRV handles. I think we can universally agree that the CRV is at least struggling, let alone suffering.
I see your point. My main complaint is the discrepancies between all of them. The only one that has a proper LOFT profile is the LMUR and on top of that it has by far the highest explosive mass.
Personally what I would like to see is western FNF missiles to perform in a way that reflects the relative high BR of the carrier vehicles.
They will not oneshot simply because they mostly lack the HE filler to do so but they have a higher chance to cripple a vehicle when it doesn’t hit the 1000mm thick front.
A big part of the issue is the targeting of specific module, and that all modules can be targeted.
In my opinion Gaijin should restrict what the missile can target to crewmembers, breech, and controls. That way you’d get a lot more crippling hits, and you’d no longer waste a missile on an external MG or a radiator.
It would maybe also make side shots less whack.
Damage wise, I’m not up to date with what goes on with penetrator types, from my use of the MMP, they are alright as long as they’re not aiming for nonsense.
In troops compartment photos hooks for ATGMs are clearly seen iirc, so it wasn’t hard to model additional Spikes placement for Freccia.
On the other hand why shouldn’t it be enough? It’s a primary source from manufacturer, even if detailed placement wasn’t known, they could guess as they often do (with armor for example).
And KF41 is the same thing as CRV Block II but on tracks is sitting at 11.0 for some reason. With same 4 ATGMs.
At first would be nice to make the BR identical. As for additional ATGMs, one crate has already been drawn in the troops compartment, maybe few others wouldn’t hurt.
Although, an argument that Freccia has 10, give my vehicle 10 is kinda weird.
We’re in the same universe where it took a major kickoff for Gaijin to realise that rounds cannot be stowed in an area where there is no physical space for them to be stowed (citation: Challenger 2, “driver” rack)
Ok, what a disapointment this Boxer is… The AJAX is waaay much more fun. I will hold off my final judgement until I spaded the thing…but atm, it’s painful to play.