Can Vilkas join on the fun too? Its essentially slightly worse CRV - not that worse to warrant any sort of BR change, but more Spikes would be welcome.
took some more digging than expected because the source that Gaijin gave doesnt give a number for the missiles but I think I found what they meant.
Im sorry but if the Freccia getting 8x Spikes is based solely on one sentence, Im going to have a laughing fit.
Imagine trying to make bug report with this source.
“Where and how are they stored? We cant add 8x Spikes without knowing how are they stored!” - Bug Reporting Manager 1 probably
That’s Gaijins bug reporting team for you… I am not gonna make a fuzz about this specifically tho since its for Italy XD
The reasoning they gave all Spike carriers additional missiles (or for those which originally had two) was for balancing purposes - let’s quickly establish this. The placement of additional Spike missiles is usually in place of dismounted personnel or simply on the floor (as you’ve pointed out). This makes it so the only in-game limitation would be space for said Spike missiles.
What I’m confident about is the fact that the CRV Block II definitely has more room for Spike missiles, given that it has the capability to carry four dismounted personnel in the rear, with seven in total including driver, gunner, and commander.

Image taken from the Australian National Audit Office, a governmental public non-trade restricted website
The hull rear interior would look something like this, so it would be more of a physical limitation than an electrical or operational one. Do the additional Spike-LR II missiles have space? Yes.
Note - this is an image taken from a different Boxer variant, but both would have a similar or identical rear hull interior.
god hide that picture before they model lone 30mm shell in the troop compartment.
F&F ATGMs have to suck in the current environment of WT since they go against the fast-paced, simple as it gets, current nature of WT.
They are weapons with virtually no range limit, that give no feedback they are being used or even on whom they are being used, and can only be mitigated by APS that not all vehicles get, and tall enough hardcover.
If these weapons were guaranteed kills, they would be unbearable to play against for the average player. Also Soviet tanks already are more prone to getting OHK by these weapons due to their design.

the missile in question
That’s a good illustration of the point.
Take the crying that the mildly more reliable LMUR generated, but now scale it up to every single F&F ATGM in every tree.
Doesn’t change the fact that NATO missiles are horrid and their Soviet equivalents are far superior, even when the age difference between both groups are in the decades. The Spikes in-game a very consistent in the fact that they’re inconsistent.
Okay cool, ask Gaijin to remove overpressure or whatever it’s called from the LMUR so that they also suck, I’m all for it. They still won’t ever make every F&F ATGMs guaranteed OHK.
At it’s very core, this is an issue with the game’s setup, and the fact that the average player is already barely able to cope with a good old tank round in a 1V1.
Reminds me of something… Ah, yes, kh29t, kh38mt/ml, lmur
Who are the 3% of ppl who voted keep it how it is?
Jimmy in his BMPT-72 who just bought it with his Christmas money. Jokes aside, I hope those people either misclicked or haven’t seen how poorly the CRV handles. I think we can universally agree that the CRV is at least struggling, let alone suffering.
I’m 15k in for the CRV and god I see the hoards of them vs russia…
Not a single one of them got a kill…
I see your point. My main complaint is the discrepancies between all of them. The only one that has a proper LOFT profile is the LMUR and on top of that it has by far the highest explosive mass.
Personally what I would like to see is western FNF missiles to perform in a way that reflects the relative high BR of the carrier vehicles.
They will not oneshot simply because they mostly lack the HE filler to do so but they have a higher chance to cripple a vehicle when it doesn’t hit the 1000mm thick front.
lol did anyone thought that event /premium vehicle which is not russian will be any good? what a naivity
“Mildly”. 🤡
A big part of the issue is the targeting of specific module, and that all modules can be targeted.
In my opinion Gaijin should restrict what the missile can target to crewmembers, breech, and controls. That way you’d get a lot more crippling hits, and you’d no longer waste a missile on an external MG or a radiator.
It would maybe also make side shots less whack.
Damage wise, I’m not up to date with what goes on with penetrator types, from my use of the MMP, they are alright as long as they’re not aiming for nonsense.

