Could Spike NLOS be added soon?

and the kh 38

it isnt. the 65b cant track over 12 km, but realistically you wont be getting a track over 8 or 9 km you can get a track with the D at much longer ranges. BTW with a “track” i mean a lock into the vehicle not the ground.

1 Like

Ah ok

I agree with the statement of the B’s performance, was just using it as an example and yeah the 65D can point track all the way out to 20km, but thats, well, a point track, as you highlited, not to mention such shots more or less require a TGP as the D’s seeker wont even really show you anything at that range.

1 Like

but helicopters does have sights wont be using the view from the missile seeker, so if they use the same seeker mechanic for the nlos it would have a point track range of 20km, now that i remember the others f&f missiles also have a 20km point track range but they have a hard cap on ground targets since they wont reach them kinetically.

Indeed, although, as stated prior, we dont know if the missile would have such features, it would indeed have the kinematic range, but gaijin can choose to restrain the seeker for balance.

Could go either way, dunno in the end.

1 Like

I thought those three were in the 20-30km range?

The AGM-114L is 8KM, its more or less a AGM-114K with a MW seeker, the brimstone does have more range however.

1 Like

Then I don’t see why they haven’t already added it, that’s within the range of all top tier AA.

1 Like

only the brimstone 1 can reach those ranges, but from a fix wing, from a rotor wing it likely have a shorter range

1 Like

The brimstone II or III though are pushing 30 to 40KM from helos though which is quite impressive.

In the past it was “MW seekers would be OP” but at this point its really anyone’s guess given the other types of ATGMs available.

1 Like

honestly if at this point a spike missile hits a vehicle it should be insta-dead even if it hits a roof mounted machinegun or a front fender, its extremely asinine that

  1. you have like a 500m deadzone where the missile is arcing unlike IRL because gaijin is lazy
  2. you cannot pinpoint a part on the vehicle 2 strike unlike IRL
  3. you cannot set the missiles to direct line of fire unlike IRL
  4. you have to rely on a lock on system that produces the least amount of results from these janky modeled missiles doing 0 damage at all despite their IRL capabilities…
  5. Gaijin also for some reason despite making these missiles dog-water has also a-historically has limited the amount of missiles several vehicles can carry