that was to be expected from gaijin
Is the Grippy not good CAP?
My last 3 nukes have been matches were I got absolutely destroyed in my first spawn and then went on to get a nuke after that. ODL are not only selfish, they just give up too easily. They’ll cling to any excuse… ‘oh, it’s the map’, ‘it’s an uptier’, ‘it’s my team’, ‘it’s the freakin’ weather’. Give ups.
Hey, the Community Update Pack should now be available for console players through the Gaijin Store!
Perfect, I’ll be grabbing that today
Compared to EFT, Su-30SM, and Rafale? Yes. Its kinda mid
you’re acting like if you compare anything to the Rafale it won’t look mid in comparison. Grippy is good CAP, just not the best
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I feel like 50% can be bit low if u consider ammo detionations. Like in the clip I got kill stolen by a bot I only killed 39% of the crew despite having 99% impact on the death of the ship and got rewarded only base (no prem bonuses included) 9 rp 127sl for that and 295 sl for dealing that damage.
I dont see how severe damage for 50% crew depleted, and a extra sl reward for 30% helps with the comically low rp gain in this situation which isnt that uncommon.
From what Im reading even after update I would still get only nine rp for that since I didn’t deal more than 50% crew damage (only 39%) and i would only get additional heavy damage reward which is how much rp? I think it should give quite a bit of rp since naval is lacking in that but rewards are usually sl only.
While it is nice to see graphics reworked on old maps, the addition of new maps for ground battles would be welcomed. Also might help in not playing the same map twice in a row. Just saying.
Additionally, giving the players the option to filter maps, like/dislike/ban more than we are currently allowed would be appreciated. The ability to filter urban versus open maps, conquest versus domination, large versus small maps.
New vehicles are great and welcomed but I’d really enjoy some new maps to play. Especially maps that look like a battlefield instead of playing in a pristine city or countryside map.
Oh, you don’t even wanna know whats going on in top/high tier SIM or naval…
Exactly. Its a really good strategy if you get taken out early and your team doesnt have any aa (or good aa or maybe only multi vehicle aa) to spawn the type of spaa your team will need soon, get into a good position, take down a drone or two, or two helis that dont expect saclos spaa up and hidden that early and easily make it into cas yourself or a second and third mbt spawn. Players that dont do that just leave their team hanging that possibly have players in very good positions that need protection from cas. And it shows in those players win rate and overall team position. (but muh grind so hard and long-dude if players would play for winning matches and helping their team and not for rushing one cap and dying maybe it would be faster?)
I keep reading these things hoping they’ll fix the major issue of sending vehicles from one operator nation to multiple tech trees. Sadly no news on that front.
From yesterday’s video:
"There have been many cases where a vehicle appeared on the dev server, in one nation’s tech tree, even though a case could be made for its inclusion in other tech trees as they also used the vehicle in real life.
"Players themselves would then insist that we should add the vehicle to other nations as well.
“After several rounds of that, we just decided that whenever possible, we’ll include those shared vehicles in multiple tech trees right away.”
Not a big, it’s a feature. One we all asked for apparently.
To be fair I’d rather have something I don’t want than not have something I want. I can always skip a vehicle, but I can’t just make one that isn’t there.
That being said this should be what folders is for, since I feel like having them as mandatory research (outside of their main operator nation) discourages some players from playing multiple techtrees.
Not what I was talking about, I was talking about examples like how there are Canadian vehicles in 3 different tech trees, Australian vehicles in 2 different tech trees etc. These players can’t play their vehicles in lineups together when it happens.
That’ll never change due to a mix of laws and player expectations.
This has been addressed without the legal part because War Thunder operates in A LOT of legal jurisdictions.
I worry serve damage in naval will make many stock battleships have 0 chance to get a kill,and make their grind become worse.
So plz gaijin add stock AP for rank VI+ battleships
I’m losing hope that it will ever be added :(
That’s what usually happens when things are improvised. I had the Magach 3 (ERA) and the Shot Kal Dalet in the American and British tech trees respectively, and then after a while the developers decided to add the Israeli tech tree, copying and pasting those vehicles. So, to use them in their original tech tree, I had to buy them again. The game is full of improvisations, with secondary nations in different tech trees, like Australia, with the M1A1AIM in the American tech tree, but the Australian F-18A in the British tech tree (the Canadian F-18 too). Pure improvisation according to the interests of that precise moment.
They have other nations planned other than United Korea, hopefully Poland is one of them