Out of these, T-80U/UK has Gen 2 Thermals.
Leopard 2A6 HEL is a modified Leopard 2A6EX
Leopard 1 HEL might be modified? not sure
F-4E AUP is similar to the F-4F ICE.
Other than that, probably pure C&P.
These nations don’t need subtrees. It also reflects that these countries do a lot of exporting. I mean, the F-14A IRAIF is a prime example of US Export gone wrong.
as i already wrote before - the best way to see how those “subtrees” affect the game is to see how many nations you need to finish to receive all the top tiers, and now it looks like you dont really need to play US, USSR, Germany anymore, as you can obtain their top tiers (or will have the opportunity in future) in any other nation there.
Dam no way it is true)
If FRANCE needs a subtree while operates the Leclercs, and Israel needs a subtree while operates the Merkava 4s, then again CHINA somehow needs “certain Singaporean US MBT” to:
then sure as hell US with M1s and USSR with their T-90s DOES as US mbt`s are on the same page as Leclercs and the soviet ones ARE situative asf and require some of the “leopard” gameplay in lineup too if we go that way.
okay, is that relevant in any way tho? Exported models can also be added to their “developer” country. Germany gets EXPORTED canadian and polish Leopards, they sure can have all the exported machinery in their own tree if it has unique parts. USSR has exported T-72AV and UD, china now has exported VT-4s, France gets exported M4 FL10s, US has exported turkish M60, ect ect ect.
as real export is relevant to game mechanics and balance.
Very happy to see my nation get recognition in the game! (It was not part of my bingo card!)
As a part of Israel I think it will work super well!
Both nations also have military industry cooperations so we will see more and more modifications made together and by ourselves at the same time. There’s plenty of obscure but very cool vehicles that can be added, especially the countless of Leonidas prototypes we’ve made strapped autocannons but also cannons in general.
United Korea too is something I’ve waited for, makes me super happy to see this so is my family in Incheon it sure is a milestone in this game to see Korean representation too! ♥
Can’t wait to see the implementations, I really hope you do take your time and make research gaijin and make sure we get unique things at the same time! ^^ ♥
I’m not sure what to think yet about adding nation trees or automatic repairs in naval battles, but it’s evolving and changing, which is cool. However, I’m very excited about the additional information sharing and especially the daily backups, which are really cool.
As I wrote above, I’m tired of the Leopard 2 spam. But I make concessions for tanks that have some personality. I want to see some former-Yugoslav country T-72s. They all seem to have personalities. Especially some of the Croat and Serbian tanks. Stop the Leopard 2 spam, eitherway. None seem to be modified enough to be any more than copy and paste.
Well, if I come to this game wanting to play a national military then it’s pretty bad for me to see I have to play multiple trees to find maybe a handful of vehicles from that nation in each tree.
I of course can’t speak for anyone else, but I personally am more interested in specific nations than tge general idea of one broader vehicle type. If I want to play Indonesia for example it’s not to get a Leopard 2, but to specifically play the Leopard 2RI of Indonesia alongside other Indonesian vehicles.
Another Leopard 2 isn’t the same, and neither is playing this tank without other Indonesian vehicles for a lineup.
As for the exporting nations, they don’t export everything. Many variants and even entire vehicles are exclusive to domestic use, and their strong industry often means they have even more prototypes to expand on that. And of course even for vehicles that were exported, it still applies that if I want to play a US Abrams I can’t just play the ROC Abrams, because it’s lacking the US lineup.
But that’s just my perspective on it, others might be different.
I also agree these exported vehicles should be cheaper if you already played them elsewhere. There’s a great suggestion for that as well.
With the dual TOW launcher and a 25 mm autocannon?
It’s worth examining what other vehicles exist at 8.3 equipped with ATGMs (single or dual).
USA: M901 – dual TOW launcher.
Germany: RakJPz 2 (HOT) – single launcher and a 7.62 mm MG.
UK:ZT3A2 – ZT3 ATGM and a 7.62 mm MG.
China, Italy, and Israel: M113A1 TOW – equipped with a TOW and a 12.7 mm MG.
Sweden:UDES 33 – Rbs 55 (TOW equivalent) ATGM system.
While there are differences between the missile types (with the ZT3 generally being superior), all of these platforms are limited to a single launcher and a machine gun (sometimes none).
By contrast, both the Bradley and the Warrior combine an autocannon with ATGMs, which arguably justifies a slightly higher BR. The Striker is a different case: despite having five ready-to-fire launchers, its missiles are slow and not “fire-and-forget,” which limits its practical advantage.
The Warrior’s cannon in particular is known for being highly effective and arguably underrated in terms of BR—it’s the same weapon found on the Fox and Scimitar. Although a nerf was once mentioned, it never materialized.
Ultimately, vehicle balance should be determined by each vehicle’s technical and combat characteristics rather than by player performance differences.
The Warrior and Bradley could remain at 8.3, but vehicles without an autocannon—yet with comparable ATGMs—should likely have a lower BR, as they lack the same versatility.
Yeah, though, if I can backtrack a bit from my M48/M60 disdain. I do like the heavily modified ones with some character. Such as the CM-11 in the Chinese tree (even if it’s slow as heck).
I feel like Korea is going to be a Dr Jekyll / Mr Hyde tree. Lots of wonky North Korean contraptions next to the most vanilla Western tech imaginable until you get to top tier