yeah couldnt care less about how the french feel about it.
While they are at it, they can add the indian rafale to uk

common wealth I like Gaijin add more… and Ukraine rafales in USA tree…
Will we get more preset slots now that its easier to organize?
Good news for you Greece does not use the last 2
When are we getting Abrams for USSR then?
Investing in Infantry is a huge mistake; plenty of other companies have already launched better, free-to-play shooters. Yet we are still going down this route, Dead on Arrival—just like what happened with Naval. Shooters simply don’t work that way when it comes to retaining a player base. All shooters die eventually. War Thunder’s goal should be to keep the main game alive for as long as possible. Infantry will last 1–2 years at most—the same thing happened to Enlisted, and the same thing will happen here. So i need to any point to focus like all stuff on Infantry. P.S. Whole WT research system doesn’t fit Shooter perspective.
Regarding the update: Looking deeper into it, it took them 13 years of development to finally realize that planes should have fully modeled armor. Right now, only the cockpit/cabin has armor modeled. But that isn’t even the main thing that needs improvement. Teamwork is key, yet in this game, teamwork doesn’t exist. What’s the point of escorting a bomber if I don’t get anything out of it? I could just fly a fighter and get rewards by destroying ground targets instead. If they manage to think this through, maybe there will be some improvements—because the core issue isn’t bomber damage models, but the fact that teamplay as a whole is broken. But like always starts from other side.
Time to go Yomping in the Scimitar.
I really also want to see the Small Bomb Containers (SBC) for the British WW2 bombers. Please let me make a trail of fire using the 1260x 4lb incendiary bombs in my Lancaster. Or what other type of bomblets you wanna put into the SBC.
I am in complete agreement with this, that it would be better battle rating. Since there is quite a jump between 9.7 and 11.0 in regards to aircraft capabilities, with some aircraft gaining all aspect missiles.
Is that an m35 I see
I simply adore the transparancy from Gaijins end in recent times
We recently started a brand-new news article series called Work-In-Progress, where we show new content that we’re working on in its very early stages. We’re happy to see the reaction has been very positive to this new series. We’ll continue to do them over time where possible and if we have something to show early. If a vehicle is mostly ready (in terms of textures, model, characteristics) we will do a regular dev blog instead. WIP blogs won’t replace regular dev blogs, and we’ll still do full dev blogs even for vehicles that had WIP blogs.
NICEEEEEE
We’re working on the first steps of implementing a better damage model for bomber aircraft. Our ultimate goal here is to make bombers more survivable and therefore more active and enjoyable to play.
Better be careful, one could end with gunship gameplay becoming too prevalent with bombers that have some agility and even more if equipped with +20mm armament!
Try to rework gunner seat views, making them act like “attached camera” do on replays instead of current 3-plane stabilized cameras currently.
But even without it, add a tutorial to “how to kill bombers”, a lot of new players just shoot at a bomber’s tail instead of trying to aim for engines! That loading screen tip is mostly ignored currently! I’d be nice for bombers to have a chance that isn’t “snipe the pilot from +1km or die”
We’re continuing to work hard on the Nuclear Escalation mode. In the near future we plan to run a new event test featuring a different environment setup. We’ve seen that you’ve frequently requested escalation variants at lower Battle Ratings in your feedback, and so we’ve made a new variant for you to try out. The ground vehicles, air defense systems, and naval vehicles reflect the Vietnam era (or the 70’s), and are designed for aircraft in the 8.7-11.0 Battle Rating range. Guided weaponry will be minimal here. Air defense will rely on S-75 and Hawk SAM systems, while battlefield air defense will be gun-based
F-117 could try to fit into NT? Able to snipe those enemy S-75s or backline/airfield AA?
Rubbing my hands rn
which we were able to create from photos and videos
… so photos and videos are sources now? @Smin1080p_WT

Because from what I’m seeing, the AMRAAM with clipped fins deflects more than 15 degrees and has a no smoke motor in this video.
that’s not a sub tree but ukraine can be as Gaijin already has basically ukraine looking stuff like KVT so if people like that then you can expect (if Ukraine shows up) to give more things with era
Yeah after the abandonment of ground modes, infantry will be just as terrible. I don’t think no matter how much people complain, it’ll stay that way. Have they made changes to ground modes? Not in a decade.
I can concur to that, infantry will be a niche mode just like naval. At least naval has EC… That’s abandoned.
Rewards to the Player for Enemies who J Out of a Tank or Ship for Ground and Naval Battles
@magazine2 , since that feature was first anounced and it became aparent that Air Sim would be excluded, the sim community has many times enquired about the reasoning behind this, asking for this to be added to Sim as well, as the abusing of “J-ing out” is very prominent in Sim EC and one of the major gripes the sim community has.
So can this descision be overthought again, or - at the very least - some official feedback be provided as to our many, many questions regarding this?
In Air, Ground and Naval battles, a lot of things are going on in the map screen. In regular modes, one thing that was missing though was tooltips
Really useful for ARB, since all AI stuff will clutter a furball.
And would allow easy location of allies!
Because unlike F-14D, there are “effectively 1:1” equivalents in the tech tree for the vehicles listed.
Though there wasn’t a DM43 equipped Leopard 2 for “free” once 2PL got DM53.
While in USA’s air tree, there is no F-14D equivalent.
F-14B has a worse radar.
F-15A has a worse radar & no Phoenix access.
Not addressing TWR cause that’s a minor aspect in the grand scheme of things.
The problem is that Gaijin needs to get over itself so that Ground RB actually gets fixed. We’re not seeing that right now — I’d say the focus currently sits at around 30–40% air, 10% ground, and everything else on infantry. But again, based on our discussions and the polls we ran on Facebook and other pages (with around 10k votes total), nobody cares about infantry — or at least not in its current state, because so far it’s just been drone revenge killing. I wish them luck, but this isn’t the first bad choice I’ve seen from the devs. And to top it off, I have .exp in this.
We’re continuing to work on new MFDs, this time for the MiG-21, F-104, Mirage F1, and T-2/F-1 which have been created authentically from official documents.
I hope also other aircraft like Mirage IIIS and the F/A-18’s are being worked on. Also for those, detailed declassified documetation has been provided… ;-)
