searching for 5 min now i cant see it sorry
its looks like its hidden and i saw it by luck, when you switch between simulator and arcade tou can see the room for a brief moment
next time we should try if Spikes work
If AGMs have had no issue, Spikes shouldn’t have any problems beyond what they already have in live. I don’t touch weaponry actions with my triggers.
The missiles supposedly has a 20km lock range (irl its 6km range) and i want to see if it can track the target and hit him in big distances because for now Spike are useless
I plan on doing another multiplayer run in roughly 19-20 hours from time of this post to see if some triggers are going to operate correctly with multiple people doing them, and if the gameplay has further changes needed with more people on the map.
So I’ve figured out that LRFs will NOT be the end-all when it comes to extreme range (6km+) tank-on-tank in this game. Depending on the gun and ammunition, at 4km you start seeing impact deviations roughly 5-20m off target with LRFs.
6km: ~20-30m impact deviance.
7.5km gets really goofy. Rounds start landing with a 200-500m variation, getting increasingly wilder until the laser rangefinder stops superelevating the gun and providing an accurate ranging distance.
I wonder if that’s on purpose like that is kind of the limit of laser range finders in real life connected to fire control. Or if its just spaghetti code that has no issue because no one fights at that range in game.
Spaghetti code, without a doubt. The variation is due to the air friction/drag, energy, and accuracy coefficients of the projectiles, while the LRFs only have a hard limit based on the source optics’ maximum return distance.
Any updates?
Been working 12-hour shifts recently, but I have been piecing together a bot ground battle spawn and roving supply convoys.
More agile and, arguably, better in a fight against planes when in short distances (especially within the 4km range)
Would be a really cool DCS Campaign type combined arms mode. Extra objectives could also be added to specific vehicles and types (For example Troop transporting for Mi-8 and Mi-24, UH-60 and UH-1, and many more. Or utility missions, bringing cargo to FOB’s or spawns to be able to push tickets back into play or something.)
Unangled Tiger vs battleship gun who wins
+1 brilliant suggestion
“Shell Shattered”
Open this weekend?
I have been and will be working on a few things (including a special map mission), but I certainly will have a few open test runs over this weekend.

Gaijin,bring me somenthing like BMS and my life is yours
Nuke mode in Korea would be interesting East V West. Though a modern DMZ map especially for infantry Gaijin could have a mix of built up and forest with a underground component.

