Hello everyone I’m doing a little research on the possibility of painting the cockpit glass. I was fascinated by Grippen’s glass, and I wanted to pull off a similar trick with a Flanker, but I ran into a small (maybe big) problem.
Rummaging through the Asset Viewer, I came across two textures that are 100% applied to the Grippen and Flanker glasses, respectively. These are the textures rainbow_light_coating and golden_coating. And now about the problem. The rainbow coating is applied to the entire Grippen glass, but the gold coating is applied only to the frontal part of the Flanker glass. I poked around in the Blender hoping to find a texture (and I found it, even if it didn’t do any good), rummaged through the entire Asset Viewer, and even more, but it seems that everything is in vain.
Maybe there are those here who can tell me what to do? Thank you in advance for your help.
Sadly I also haven’t been successful in wrapping my head around it, but would be interested to learn about it too!
My motivation is mainly to possibly find a solution to the grave problem of unrealistic, view-impeding cockpit reflections in Sim…
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On WT live, I found camouflage (CCG by Biluf_fr) in which only the work on the glass is affected, just making it clean for sim battles. But this is feasible and applicable only to low-tier aircraft and very early jets. This is because the CDK has separate glass textures of these aircraft (like a texture yak_9t_glass in Asset Viewer) and new aircraft do not have these textures. Most likely they hide the glass textures behind the skeleton of a 3D model, or something like that. But even so, then how does the principle of coating an jets work? Why do Grippen and F-16 have full coverage, and the same Su-27 - only in front? It can be noted in advance that the F-16 has an advantage in this regard in the form of full-fledged glass, while the other two models have glass just the same divided into parts.
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I only know that recently it has been possible to tint the glass from the inside. This is the empty_glass texture, which is initially completely transparent, but you can hang coloring on it and apply it to the camo through a .blk file, thereby creating a tinting. But the tinting from the inside will not be visible from the 3rd person, which is very sadly
Yes, just tested it on the F-4E - one of the aircraft most affected by those reflections, and it did not work.
I got an extensive bug report on it open, but so far has not gotten the attention it in my eyes deserves: Community Bug Reporting System
= (
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