CM Covert Disclosures: What We’re Up To & News

always funny to me how many people dont realise that whenever such decompression solutions are brought up - sooo many new players nowadays.

Idk gajin call F-16C Block 52 in tech tree maybe F-16C or F-16CM. but in folder with F-16C Block 50 ?

I’m not sure F-16C Block 50 from USA tech tree armament 2000 or 2004

Or you mean F-16CM Block 52 fitted AN/APG-68(V)9 radar but Air-to-Air & Air-to-Ground armament mid 2000’s ~ early 2010’s and equipped AN/AAQ-33 Sniper XR targeting pod ?

Instead of forcing ground event, if ship is not ready yet, you could just take 1 month brake from events now, then naval event and then ground event, as expected and nobody gonna be dissapointed by broken promises and false hopes.

So when will we receive non-merged ERAs?


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lol . … ok, but let me ask you this, of those “20 levels” how many BR’s were there in each tier, as they are tiers with vehicles of different BR’s, not levels in each one, same as what we have been using when they switched it to 5 tiers, just a couple weeks before I started. And except for a few exceptions in the old “Historical” battles and some Sim matchmaking, none of the tiers are even used. Just like in the 20 tier system, you could basically see planes of ANY “rank” in any match . . . I believe that is how it worked. But comparing that to what we have now is just pretty silly, doesn’t even work the same way at all. It looks similar, but it is vastly different and they change it regularly and have been doing so for over 10 years. And again, the BR’s are not a “rating” of the vehicles, but rather a made up number used to place them in battles against certain other vehicles. And every single time that a new vehicle is added to a particular BR “range” . . . the dynamic changes. The more vehicles they add, the more things change. It seems like it is simply a matter of adding too many vehicles in too short a period of time without allowing adequate changes to compensate for all the new content really. Much like leaving a “so-so” spawning system in place for all these years with little to no attention or adjustment made to it, even in light of all the new content, vehicles & maps. My point was basically what the OP was asking for(and this stuff has been asked for many times over the years) just isn’t the “easy” fix many believe it to be. But we will see how things play out, what changes are(or are not) made, and how it all affects the game. I just want the game to get better, not bigger . . . but that’s just me
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Yeah, and people didn’t like it it’s why you see suggestion posts all the time for different ways of doing it.

Why the negativity?

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That would require Gaijin to invent into the server infrastructure of the game. They could have done that but they just made air battles into 16v16 instead.

Dunno if it was from here but saw a screenshot mentioning adding more UI for weapon selection in air, I just ask that if it is done please integrate it nicely and dont lazily add tank UI it just makes the UI cluttered and non uniform, maybe a thing in a corner of a screen but not lazy middle of bottom of your screen UI, welp I dip now headaches are a pain

i believe that if is possible to lower the grind points of the event vehicles… cause people has not the time to do that… and i saw that many times…as a complain
on the other hand. i hope we see some old tanks and planes… from past events or thanks and planes that has been removed to come back…
as for the crew healing… i believe that at the start will be fine… but… we wanted the full crew replenishment in the cap zone… cause that will help more…

++++ bonus do something for the 1 tank players… at any br people get 1 tank… die leave the match… and in many times those 1 tank players stack on my team… in the first 4 min… people left the game… after 1 death.

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Have you ever seen them put out an update to this game? If they add a system it somehow breaks like 7 others. I don’t they they put any notes in when coding this.

I got an idea, how about writing these kinds of blogs but for accepted/considered suggestions and their progress in development?

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and when you are going to explain how the “balancer” works in the background of MM, which is responsible for “balancing teams” in terms of skills. You don’t have to be very observant to notice how these mechanisms work, especially if you just take a random server replay and check each player’s profile in terms of “position in the team”. By a strange coincidence, the total of both teams is ALWAYS almost the same. Maybe you can finally reveal more information about what type of tool this is, is it a fully advanced EOMM used in other games or maybe a proprietary one that you also use in your other productions? just please don’t feed me “coincidence”

Now question is if damaging them will do anything to the tank. It took a long time till radiators start to effect your tank. Crew view port can take damage, take like 20-30s to fix, but they have 0 effect on your tank

Still the same,… count it by 0.3/0.7,… or by Level 2 and 3,… the system is the same and the result of such BR spread change from 1.0 to 0.7 will results with the same problems, whatever how you count it.

A Decompression is necessary, while changing BR spread isn’t.

The whole game doesn’t need decompression, only certain parts of the game is.

Gaijin is busy gaslighting us with these research bonuses, again. And people said we should give them a chance when they delayed it past the original release of October/November 2023

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When will buggy Pantsir-Radar be fixed? The fact that it switches between missiles fired and the initial target locked constantly, losing tracking randomly etc along with other bugs.

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i dont understand how time is a problem, I work full time, I invest time into my relationships, I have a normal life and I still manage to get 35/45k points done in a single day, and yes I sleep

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Yeah, it’s funny; as good as Pantsir is technically and most of the times, suddenly it ruins your targetting/firing by having a panic attack and start locking on flares, chaff, missiles, bombs and even thin air.

I think they should just be clear on whats causing the delays, my guess is that their having to re write the backend code or something along those lines. The code for research was written years ago and the guy probably doesn’t work there anymore so the new guys have to either A) figure out what he wrote and modify it. B) Write it from scratch. Which both are time consuming things. If Gaijin was clear what the issue was then I bet lot less people would complain but as someone who did coding its a lot more complicated than an IF statement

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