Pretty good news! the UAV PiP looks fun! Maybe could be implemented in Planes too, to see what the Targeting devices see in 3rd person! Also i would love more Tonemap and LUT options, or at least some way to modify the Tonemap settings (Gamma, Amount, Exposure, etc)!
IDK for the missile view! but for the Targeting pods, could be cool, you can see a zoomed out view of the enemy if you lock them with the F14B pod for example
this is all great, but what about actual things that affect the core of the game; the gameplay, like decompression (especially for ground vehicles), balancing and making more use of the split BR they added to the game not long ago, in comparison this is a waste of time.
can we please get the functional AESA radar for the Eurofighter? why have you decided to leave one of the most anticipated aircrafts in the game crippled for this long?
Hi, the updates to the UI are looking nice so far and I have some questions:
Is there any work being made about the custom gun sights for ground vehicles? like adding more presets especially for early cold war era and WW2?
Or adding more options to edit the sights?
Abandoned factory rework looks really good but the gameplay for even mid tiers is kinda stale, with the pace of the match (REALLY small map) and the strong options to completely lock down spawns, shouldn’t by reworking the map visually you could also try to improve some of these issues? (for example, on Sinai the west corridor heavily favorites the southern team while removing the option to spawn for the north team on that side of the map if it doesn’t control it).
And lastly, I didn’t see too many people talking about it, but I feel that the scouting mechanics in the game (active scouting and the uav) are REALLY strong while giving no counterplay or weight to the skill of the defending players against them. As the target you can’t really avoid being scouted and can’t really do anything about the drones giving an unfair advantage for the attacker without any counter to balance it… I think that only because it isn’t being used enough or isn’t as frontloaded obvious powerful mechanic, people don’t think about being the one getting wrecked by it?