CM Covert Disclosures No.4: Information & Q&A with War Thunder Game Director, Viacheslav Bulannikov!

I really wish there were more ground targets in Sim mode, especially at top-tier BR +11.0. One jet can easily wipe out an entire convoy or skirmish, and with several CAS jets on each team, there just aren’t enough targets to go around.

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It feels like everything is just thrown together without any planning, and now they’re finally addressing the issues people have been raising for years. I’m surprised they aren’t completing the Chinese, Israeli, and Swedish ships—we just got a straight-up ‘NO’!

I mean, a TOP-DOWN attack with a TANDEM FnF missile should ABSOLUTELY 1-hit a 0 armor IFV AND most every other tank in the game, as they do not armor the top. There is no doubt about this at all. The problem is, not with Israel, but with the characteristics of the missile. It simply does not behave how it’s actually supposed to, and to claim that its in the same boat as the Pantsir situation…??? Cmon now

Can we get aircraft front wheel and tail wheel pivoting aka turning left/right when they are on the ground taxing? This animation is still missing.

I didn’t saw that it was from the main post. I thought someone else said it

If you’ve checked Namer’s armor scheme, you will notice that the TOP is as nicely protected as the front itself, and it’s based off the Merkava MK.4 MBT

So I don’t know why you put so much emphasis on it being “a 0 armor IFV”. The thing literally weights 64 tons for a reason lmao. Let it have a win for once.

That being said, from what I’ve read, PARS and Spike do have issues with damage- but Namer surviving a hit isn’t the best example.

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PLEASE TELL ME WE WILL GET TURKEY AS A SEPERATE TREE FINALLY

I can’t get onto the game, but I do not believe you, that the TOP of the Namer, is equally as armored as the front. Please post the Xray if you can.

Bouncing off Roofs of Pantsirs, Abrams are other examples that I have personally had happen in the last week. And in each of these, the missiles do not behave at Top-Down. They are flying like a normal missile, which defeats all purpose. And this is getting off topic, to wrap up, its NOT the same as the Pantsir situation, and to even try to slide that in was sneaky and disingenuous.

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Sweet baby-Jesus. We are finally gonna see the Yamoto going up against the Iowa!

Great read and love a bit of feedback & insight from the Devs.

However, I have had a few things on mind for the past two years and if, by any miracle, we can have it looked at that will be amazing.

  1. Air RB - RCS & Radar
    Right now seems to hit and miss and still track a bunch of ghost objects on TWS and sometimes even SRC. I know a report specifically for the JS39 has been addressed, though on the same report it has been noted for multiple aircraft and to a large extent, this is still a issue. The problem crosses over to ground battles as well.

In terms of RCS it is more often than not possible to lock a missile with a much smaller RCS than the plane flying right next to it. So with RCS how much part does it play in the game code and is it looked to refine and tune in the cross sections through the game mode?

  1. Ground RB - Map Sizes & Vehicle Design and Doctrine
    We have experienced a increase shrinkage of maps in battle ratings where longer range engagements suits the vehicle design and doctrine better. That said, I also understand that not everything should be delved in large open spaces and smaller, CQC focused maps should also be in play for a change of pace. Is there any plan to bracket the maps better according to the era of vehicle in play and also to offer more varying map types without over constricting everything?

  2. Maps - Ground & Air
    Personally, I have loved the addition of Mysterious valley as it allows for terrain masking while also forcing you to push out of multipath heights to navigate the hills. Will we see more maps like these that suits the generation of vehicles in play, especially seeing that more advanced radar & weaponry is in play?

Lastly, will there be more fluidity regarding the map rotations? I personally spam W for about 4 to 8 hours a day and always having the same maps again & again becomes mundane to the player experience. For air I almost always end on Golan Heights, Vietnam, Mysterious Valley & South Easter City. It would be nice to see some more variation.

Update wise - I have been loving this recent update purely due to the game improvement and graphic improvement. One of the best changes I have seen in game <3

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Quite the long text for a
image

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Most things here are pretty good, thanks for the transparency!

I will say though, while I’m generally fine with no new major nations in the next year (especially if it means more time planning), I am worried about what that means for the validity of the leaks last month, especially in regards to the implementation of Korea. ROK and DPRK subtrees for the US and China respectively, which is what the leaks said, really isn’t the best or even good, especially considering the huge potential a United Korean Ground Forces Tech Tree has (and also its popularity!).

Hopefully they’ll still be fun if added, and I know these leaks are not hard confirmation at all, but I do worry we’ll just get like 3-4 unique North and South Korean vehicles each and that’s it.

If there are new sub trees I am happy, I still hope to see the Chilean sub tree in Israel :)

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probably gonna be for WWM or something

Yeah, there are some threads about the flight trajectories;

Instead of going up and then going down into the tops, they go up, then down… only to hit the target horizontally, xD.

This is specially bad for ground launched Spikes, but I can imagine same goes for heli launched ones and PARS.

Same goes for Hellfires, honestly.

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might be like the Merkava when it was first added it was a premium/ event tank for us before the Isrial tech tree was added

Can we have Assists in the statistics? I feel like people who only play support roles can get bullied by other people for having “bad” stats when the stats they get and are maybe proud of aren’t even available for everyone to see.

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Yeah they are very bad ;/ hopefully with this update we get the Tracks fix on the Namer and Puma VJTF, along with Spike fixes

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People who have the 15C, 15E, 16C and the Su-27SM. Flanker radar is #$%& in comparison and the 120 has more range then the 77 at all altitudes by a good bit. Example, 120, 30km launch at 5000 meters, mach 1.25, target co altitude, very achievable. That shot with a 77 is a Hail Mary and a half!