There is also the contact fuse, which will have a shorter arming time than the proximity fuse. The guidance delay for missiles such as Magic 2 is 0.2s or less irl, which would apply to the PL-5B/C as well since they are of similar sophistication in design. Other examples are R-73 with 0.15s guidance delay.
In any case, the minimum safe distance is largely determined by the warhead. If there were only changes in the seeker, it would not have any bearing on minimum engagement range. The ability to maneuver tightly off the rail and hit a target off boresight has nothing to do with the minimum range.
30G laterally would imply 42G combined plane. This would correlate well to the point they are making. The PL-5C/E is capable of only 30G in single plane more than likely. The only change seems to be the seeker.
Oh they haven’t said that?Then why everyone is saying PL-5C is all aspect?(I was inactive on the forum for the last couple of days.Sorry I should have double checked it before replying)
I guess I was trying too say more that what they could of meant is they improved the missles ability too maneuver faster off the rails and hit a target that’s close, improving the weapons envelope.
Also did they ever fix the Magic 2’s arming distance? I remember that it used too take forever too actually arm and hit a target, which was a problem if it was very close
This is quite possible, as the AIM-9M should already be 35G in War Thunder. The AIM-9L should be ~32G.
No, the arming distance is not far off from reality… it is most other IR missiles in the game that are severely overperforming. For example, the AIM-9B and R-3S should be 2.3-3.3s proximity arming delay. The AIM-9D/G/H/L/M should all be ~1.8s and they are all 0.5s in-game. Magic 1 should be 1.2-1.6s, and Magic 2 should be <1.2s.
There is a later version of the PL/TY-90 I believe designated PL/TY-90A that there isn’t much info on but its probably a fair bit more manueverable with double delta canards